Far Far WestWiki
Minigun Powerhouse

配置

Minigun Powerhouse

Minigun kills everything, but runs out of ammo fast. Bow clears spawners and groups, and gets back ammo. Util can get back ammo in emergencies. Voodoo Gets back health when low, Soul Siphon and Bow keep topped up.

by Typhon GaeciUpdated 04/05/2026
  • Sustain
  • DPS
  • Support
Build cost
6,580
  • Weapons800
  • Upgrades5,780
9,100Jokers
Required levelsPrimaryLv 100SecondaryLv 100HeroLv 100Spell unlockLv 20

Primary

转轮机枪
500

Secondary

300

Grenade

Ammo Pack

装备搭配

法术

Primary Weapon

Jokers

14 / 16 slots(+2)14 base+2 prestige·4 jokers3,000

Secondary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Hero

Jokers

16 / 16 slots(+2)14 base+2 prestige·6 jokers2,700

Primary

Upgrades

Lv 100
Prestige 5
Slots
25/25
Damage+40%
Fire Rate+40%
Ammo Bag+5%
1,000
Joker slots+2
Upgrade slots+5

Secondary

Upgrades

Lv 100
Prestige 5
Slots
25/25
Damage+40%
Bend Speed+80%
Lifesteal+3%
1,060
Joker slots+2
Upgrade slots+5

Hero

Upgrades

Lv 100
Prestige 5
Slots
25/25
Spell Cooldown Reduction+12%
Speed+24%
Ammo Bag+40%
Health+25%
3,720
Joker slots+2
Upgrade slots+5

Hero skin

掠夺者

Mount

桑迪

个人资料

构建评估

装备法术小丑牌外观定位

Build completeness

Spell schools (3/3 slots)

Voodoo×3

Joker tiers (14 total)

  • 4 on primary
  • 4 on secondary
  • 6 on hero
  • Normal
    0
  • Fine
    5
  • Prime
    4
  • Mythic
    1
  • Legendary
    3
  • Unique
    1

如果你喜欢这个配置

相关构建

Tags
Weapon
6 builds

已计算

配装数据

主武器

伤害7
DPS7
射速1s
弹匣300

副武器

伤害0
DPS0
射速0.6s
弹匣1

英雄

HP100
速度600

汲取

伤害5
半径200
冷却时间25s
DPS0.2

救援

伤害5
半径200
冷却时间60s
DPS0.1

仪式

伤害7
半径350
冷却时间100s
DPS0.1

Community

Comments & Tips

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  • Typhon GaeciTip2026-05-04

    This build can be started before prestige 1, just prioritize speedster+machine gun on minigun and machine gun on bow, with as many speed increases as you can on hero. The full build is just the final form of this and where it's meant to end up. The reason for the voodoo-minigun pairing is that voodoo's biggest problem is that you just don't get use out of a healing spell when nobody needs healing, and so you're losing uptime on spells, while minigun's biggest problem is that maintaining uptime on spells means sacrificing your revved gun when you need it most, cutting into the whole point of the gun. Once Speedster and Machine Gun is on the minigun, the rest of the build is essentially just building around the weaknesses of minigun, being it's absurd ammo consumption. Remember to fire in bursts against less spread out enemies, using right click to maintain the revved gun. Also, against especially weak targets or distant ones (artillery skeletons, snipers, the stupid orbs on spawners) don't even rev, just repeatedly tap m1 to fire very slowly but much more accurately. Saves on ammo, and still shuts down those far off targets in 1-3 hits.

Build id d6831691-0943-4bad-b07c-cf586a1d00d9