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SZN's Leveredge (#1🌵OFF-META)

配置

SZN's Leveredge (#1🌵OFF-META)

This setup’s been tried, tested, and it don’t quit, smooth solos all the way up to Nightmare with x3 spawns. Helping Hand (x2) for Co-Op, and Speedy Gunzales for Solo; Ritual is your campfire in the storm, big healing, covers your whole crew, and works great alongside Pistoleros; Bandito is HIM, slap some electricity onto your secondary, and he’ll start clearing enemies like tumbleweeds in a dust storm. The main rule out here is to loot everything that ain't nailed down... Crates can drop jokers, and jokers... well they've got a funny way of bringing in more jokers, and that's where things really start snowballin'.

★ #1 Overall#1 Voodoo#1 CactusCrowd FavFull Prestige
by SZNUpdated 31/05/2026
  • Solo
  • Co-Op
  • Nightmare
  • Very Hard
Build cost
7,740
  • Weapons900
  • Upgrades6,840
9,800Jokers
Required levelsPrimaryLv 100SecondaryLv 100HeroLv 100Spell unlockLv 35
Ditch Speedy Gunzales for co-op, and stack double Helping Hand instead which is way more value for the team; If you’ve got build questions, hit my Discord (sznmovementeu) or drop a comment in here, I check daily.

Primary

槓桿式步槍
300

Secondary

左輪雙槍
Elec300

Grenade

Bottle Crate
300

裝備搭配

法術

Primary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,500

Secondary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Hero

Jokers

16 / 16 slots(+2)14 base+2 prestige·5 jokers2,900

Primary

Upgrades

Lv 100
Prestige 5
Slots
26/26
Damage+40%
Fire Rate+50%
Clip Size+80%
1,040
Joker slots+2
Upgrade slots+6

Secondary

Upgrades

Elec
Lv 100
Prestige 5
Slots
26/26
Damage+40%
Lifesteal+24%
Ammo Bag+50%
1,520
Joker slots+2
Upgrade slots+6

Hero

Upgrades

Lv 100
Prestige 5
Slots
26/26
Health+30%
Spell Cooldown Reduction+12%
Speed+24%
Jump Height+42%
Ammo Bag+10%
4,280
Joker slots+2
Upgrade slots+6

Hero skin

絕對不是謎骨

Mount

幻影

個人資料

配置評估

裝備法術小丑牌外觀定位

Build completeness

Spell schools (3/3 slots)

Cactus×2Voodoo×1

Joker tiers (13 total)

  • 4 on primary
  • 4 on secondary
  • 5 on hero
  • Normal
    0
  • Fine
    2
  • Prime
    4
  • Mythic
    3
  • Legendary
    3
  • Unique
    1

觀看與追蹤

連結

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Tags
Weapon
6 builds

已計算

配裝數據

主武器

傷害42
DPS126
射速0.333s
彈匣18

副武器

Elec
傷害12.6
DPS84
射速0.15s
彈匣12

英雄

HP130
速度984
法術CDR12%

大盜

傷害25
半徑350
冷卻時間88s
DPS0.3

神槍手

傷害25
半徑200
冷卻時間35.2s
DPS0.7

儀式

傷害7
半徑350
冷卻時間88s
DPS0.1

Community

Comments & Tips

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  • SZN2026-05-26

    I have not played Quad Cylinder after they released into Early Access; better to check another build for that.

  • Mohamed Sherif2026-05-25

    hello ! if you would change the main weapon to Quad Cylinder what jokers and upgrades would you choose?

  • SZN2026-05-22

    Impatiently waiting for the next patch to drop just to see what kind of changes are coming. Right now there’s honestly not much I’d change about the build, it feels great as is; I’ve been able to solo Nightmare with 3x enemy spawns, and co-op is still a blast, especially when you have teammates willing to swap/share jokers and adapt builds together. That flexibility can really make this build stand out even more than it already does.

  • SZN2026-05-12

    The calculated build stats aren’t working the way they’re intended to; They only show the base numbers and don’t account for jokers, rate of fire, or damage modifiers... I already let the developer of Wikily know about it, so hopefully it gets addressed soon as well. On the side note, Dual Revolvers are getting a buff, going from 9 base damage to 11, and Bandito CD will be reduced to 100s. Since I’m a low-key off-meta enjoyer, I’ll probably stick with Dual Revolvers; but honestly, the bow is probably the best option for clearing hordes especially in co-op, where other players might not perform as well as you do.

  • SZN2026-05-09

    I realized there’s already a huge amount of ammo on the ground with double Ammo Supply, so I swapped to a Bottle Crate instead. This should provide more healing resources and make clearing a bit easier for newer players. The best part about the build is that every run feels different depending on the jokers and what you manage to gather throughout the run. Even then, the build is still fully capable of clearing without relying on picking up jokers, which keeps runs both flexible and consistent.

Build id 7964530a-9747-4f63-bf1d-7399b02d32ba