

fast scoupe
by Initial
Leveredge + Dual Revolvers + Bottle Crate · Pistolero, Bandito, Portal · Gravekeeper
“Ditch Speedy Gunzales for co-op, and stack double Helping Hand instead which is way more value for the team; If you’ve got build questions, hit my Discord (sznmovementeu) or drop a comment in here, I check daily.”
Primary

Secondary

Grenade
裝備搭配
Primary Weapon
Secondary Weapon
Hero
Primary
Secondary
Hero
Hero skin

Mount

個人資料
Build completeness
Spell schools (3/3 slots)
Joker tiers (13 total)
觀看與追蹤
如果你喜歡這個配置
已計算
主武器
副武器
Elec英雄
大盜
神槍手
儀式
Community
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I have not played Quad Cylinder after they released into Early Access; better to check another build for that.
hello ! if you would change the main weapon to Quad Cylinder what jokers and upgrades would you choose?
Impatiently waiting for the next patch to drop just to see what kind of changes are coming. Right now there’s honestly not much I’d change about the build, it feels great as is; I’ve been able to solo Nightmare with 3x enemy spawns, and co-op is still a blast, especially when you have teammates willing to swap/share jokers and adapt builds together. That flexibility can really make this build stand out even more than it already does.
The calculated build stats aren’t working the way they’re intended to; They only show the base numbers and don’t account for jokers, rate of fire, or damage modifiers... I already let the developer of Wikily know about it, so hopefully it gets addressed soon as well. On the side note, Dual Revolvers are getting a buff, going from 9 base damage to 11, and Bandito CD will be reduced to 100s. Since I’m a low-key off-meta enjoyer, I’ll probably stick with Dual Revolvers; but honestly, the bow is probably the best option for clearing hordes especially in co-op, where other players might not perform as well as you do.
I realized there’s already a huge amount of ammo on the ground with double Ammo Supply, so I swapped to a Bottle Crate instead. This should provide more healing resources and make clearing a bit easier for newer players. The best part about the build is that every run feels different depending on the jokers and what you manage to gather throughout the run. Even then, the build is still fully capable of clearing without relying on picking up jokers, which keeps runs both flexible and consistent.
Build id 7964530a-9747-4f63-bf1d-7399b02d32ba