Build
Low Cooldown Lightning
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
15 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- MINDSHOTUnique
Weakspot hits cause an explosion
- HEADBANGMythic
+30% weakspot damage
Secondary
19 slots- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- SHROOM GRAVEFine
+10% chance for a shroom to spawn when an enemy dies
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
Hero
16 slots- CANTRIP ONE-TRICKLegendary
Spells with base cooldowns of 35s or less gain -25% spell cooldown
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- ELEC MASTERYMythic
Gain -10% Elec spells cooldown per equipped Elec spell
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
Build profile
Build completeness
90%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (12 total)
- 3 on primary
- 5 on secondary
- 4 on hero
- Normal0
- Fine2
- Prime2
- Mythic3
- Legendary1
- Unique4
Notes
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys (Swap seems to have Invincibility Frames) Hero: Spell Cooldown -> Health -> Speed -> Jump Height Primary: Damage -> Fire Rate -> Reload Speed (use Reload mastery early) Secondary: 1 Lifesteal -> Bend Speed -> Damage -> Draw Speed
Low Cooldowns and reset Cooldowns with Sniper kills






