Far Far WestWiki

Field Manual

Far Far West Jokers

Perk cards you stack between rounds. Six tiers from Normal to Unique.

Far Far West features 120 joker cards across six rarity tiers: 21 Normal, 26 Fine, 21 Prime, 17 Mythic, 15 Legendary, 20 Unique. Jokers are perk modifiers stacked between mission rounds that change how your loadout performs. Higher tiers offer stronger or more specialized effects, and each joker can stack up to its maximum count.

Some jokers apply to all weapons, while others are restricted to specific guns or hero abilities. Filter by tier, class, or weapon below to find the right combination for your build.

For·

Normal

21 jokers

Fine

26 jokers
Gun
2slots
ANTI-GRAVITY FALLS
+2% chance to spawn an anti-gravity area when an enemy dies
Max. 2
Gun
2slots
BELL SHOT
+5% chance for weakspot hits to summon a healing ghost bell
Max. 2
Hero
2slots
BOUNCING BALL
+15% damage airborne
Max. 1
Gun
2slots
CACTUS DAY
+3% chance for a Cactus Mino to spawn when an enemy dies
Max. 2
Hero
2slots
CARE PACKAGE
+1 Utility Ammo
Max. 2
Hero
2slots
CHAD
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it
Max. 1
Gun
2slots
CLUTCH
The last 2 bullets in your magazine are explosive
Max. 1
Gun
2slots
CRACKSHOT
+5% damage
Max. 2
Gun
2slots
CRAZED HANDS
When your kill counter is 10+, gain 50% reload speed
Max. 1
Gun
2slots
FAST DRAW
Your first shot after equipping a weapon deals 30% more damage
Max. 2
Gun
2slots
FAST HANDS
+15% reload speed
Max. 1
Hero
2slots
FIST FIGHT
Your melee hits are more powerful
Max. 4
Hero
2slots
GOLD CRAZE
Nearby chests are revealed on your map. Chests you open always contain gold
Max. 1
Hero
2slots
GOLD PROSPECTOR
Increase your acquired Gold by 20% at the end of a mission
Max. 1
Hero
2slots
HOP
30% jump height
Max. 1
Hero
2slots
MEDICARD
Picking up a joker heals for a bonus +35HP
Max. 1
Gun
2slots
PICK PICK
+5% chance on hit to spawn damaging pickaxes on the target
Max. 2
Hero
2slots
RAGE
Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.)
Max. 1
Gun
2slots
RUN & GUN
+30% move speed when shooting
Max. 8
Gun
2slots
RUN & RELOAD
+50% move speed when reloading
Max. 8
Gun
2slots
SHROOM GRAVE
+10% chance for a shroom to spawn when an enemy dies
Max. 2
Gun
2slots
SLOW AND STEADY
Gain +25% accuracy, but -20% Firerate
Max. 1
Hero
2slots
SOUL REAPER
Increase your acquired Souls by 20% at the end of a mission
Max. 1
Hero
2slots
SOUL SIPHON
Increased pick up range and heals for +2 HP when picking up a soul
Max. 2
Hero
2slots
SPEEDY GUNZALES
+10% move speed
Max. 2
Hero
2slots
WELL FED
+5 HP
Max. 1

Prime

21 jokers
Gun
3slots
AMMO SUPPLY
+5% chance for enemies to drop an ammo box upon death
Max. 2
Hero
3slots
APPRENTICE
-10% spell cooldown
Max. 1
Hero
3slots
CHEAPSKATE
Gain +1HP for every 20 Gold in your mission inventory
Max. 2
Hero
3slots
CHONKY
+20% damage, but +25% gravity
Max. 2
Gun
3slots
DESTROYER
The first 25% of your clip deals +15% damage
Max. 2
Hero
3slots
DISGRACE
Gain +30% movement speed. Your horse does not want to be with you
Max. 1
Gun
3slots
EXPLOSIVE ROUNDS
+5% chance to shoot explosive projectiles (Pyro)
Max. 2
Gun
3slots
EXPLOSIVE ROUNDS
+5% chance to shoot explosive projectiles (Acid)
Max. 2
Gun
3slots
EXPLOSIVE ROUNDS
+5% chance to shoot explosive projectiles (Elec)
Max. 2
Hero
3slots
HEALTHY BOI
While at full HP, gain +20% move speed, reload speed, and fire rate
Max. 2
Gun
3slots
LUCKY STRIKE
+10% chance to deal double damage per shot
Max. 2
Hero
3slots
MAGIC FRIENDSHIP
Passively regain HP while being near allies
Max. 2
Gun
3slots
PEW PEW PEW
+20% fire rate
Max. 1
Gun
3slots
RAMPAGE
Gain 5% reload speed on kill for 10 seconds, up to 100%
Max. 2
Gun
3slots
RELOAD MASTERY
Reloading an empty clip is 50% faster
Max. 2
Gun
3slots
SCRUB BULLET
Your primary weapon removes elements from enemies to instantly deal 10 damage
Max. 2
Gun
3slots
SHARP SHOOTER
+12% weakspot damage
Max. 1
Hero
3slots
SOUL EATER
Picking up a soul grants 20% damage and reload speed for 5s
Max. 2
Hero
3slots
STONKS
+15% chance that opening a chest gives you a random Joker
Max. 1
Gun
3slots
WEAK LINK
Weakspot hits do 35% more damage, but regular hits do 35% less damage
Max. 2
Gun
3slots
WEAKSPOT REFUND
+20% chance to get your bullet back after a weakspot hit
Max. 4

Mythic

17 jokers

Legendary

15 jokers

Unique

20 jokers
Gun
5slots
AIMING BURST
+30% weakspot damage and piercing bullets while ADS
Max. 1
Gun
5slots
CHONKY THROW
The boomerang is twice as big and passes through the shields
Max. 1
Gun
5slots
EAGLE LEVER
Consecutive shots without missing grant +10% damage, stacking up to +50%
Max. 1
Gun
5slots
ECO TRICK
Reloading no longer wastes ammo
Max. 1
Gun
5slots
ELEMENTAL SPIN
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
Max. 1
Gun
5slots
FANNING ACE
Fire mid-reload at the right moment to chain-fire all bullets with low accuracy
Max. 1
Gun
5slots
FOCUS SHOT
Every kill reduces the cooldown of your spells by 1 second
Max. 1
Gun
5slots
FRENZY SPIN
While your kill counter is above 10, the minigun fires twice as fast
Max. 1
Gun
5slots
HOMING BURST
Every 6 bullets fired, shoot 1 homing bullets at nearby enemies
Max. 1
Gun
5slots
JUMP STAR
+2 Jump while holding the Sheriff Stars
Max. 1
Gun
5slots
LINGERING THROW
Doubles the lingering time. Combines with Lingering Time upgrade
Max. 1
Gun
5slots
MARK ACE
Bullets mark enemies for 5s. Marked enemies take +15% damage
Max. 1
Gun
5slots
MINDSHOT
Weakspot hits have 50% chance to cause an explosion
Max. 1
Gun
5slots
OVERBLAST
Shoots an extra pellet for every 4 missing shots in the magazine
Max. 1
Gun
5slots
OVERDRAW
Charge for 2 seconds to fire 3 arrows in a cone. Bend speed reduces charge time
Max. 1
Gun
5slots
RUSH BLAST
The first 3 bullets in your magazine have 100% accuracy and shoot further away
Max. 1
Gun
5slots
SCAVENGER STAR
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
Max. 1
Gun
5slots
STACKED LEVER
Instantly reload 2 bullets from your reserve ammo on kill
Max. 1
Gun
5slots
SWAMP TRICK
Reload explosions now leave puddles on the ground
Max. 1
Gun
5slots
ULTRA DRAW
Charge for 4 seconds to fire a massive explosive arrow. Bend speed reduces charge time
Max. 1

Showing 120 of 120 jokers.

Frequently Asked Questions

How many jokers are in Far Far West?

Far Far West has 120 joker cards across 6 tiers: 21 Normal, 26 Fine, 21 Prime, 17 Mythic, 15 Legendary, 20 Unique. Each joker card provides a unique perk modifier that changes how your loadout performs in combat.

What is the best joker in Far Far West?

The highest-tier jokers are Unique-rarity cards such as AIMING BURST, CHONKY THROW, EAGLE LEVER. Unique jokers offer the most powerful and specialized effects in the game.

How do jokers work in Far Far West?

Jokers are perk modifiers stacked between mission rounds. Each joker occupies a slot in your loadout and can stack up to its maximum count. Some apply to all weapons, others are restricted to specific guns or hero abilities.

What is the difference between hero and weapon jokers in Far Far West?

Hero jokers affect your character's base stats and abilities, while weapon jokers modify specific gun behavior like damage, fire rate, or reload speed. Some jokers work on both, giving you flexible build options.