Far Far WestWiki
All Spells

Spell Progression

Far Far West Spell XP Calculator

Find out exactly how many casts you need to reach the next spell school level.

Each spell school has its own XP pool. Every 1,000 XP earns you one level. The first cast of each school per mission gives a +200 XP bonus. Each school gets it independently on its first cast.

Data verified May 2026 · Early Access patch

How many casts to level up?

XP Per Cast

floor(cooldown × 1.2 × xpMultiplier)

Verified against all spell CDOs. Higher cooldown or multiplier = more XP per cast.

First Cast Bonus

+200 XP (once per school per run)

The very first cast of any spell from a new school gives an extra 200 XP, once per mission. Each school gets it independently.

Level Threshold

1000 XP per level

Each level costs exactly 1000 XP. Level = floor(total XP ÷ 1000) + 1.

Frequently Asked Questions

How many casts does it take to level up a spell school?
Each level requires exactly 1000 XP. The number of casts depends on the spell — high-cooldown spells like Contagion (80s) give 96 XP per cast, meaning as few as 11 casts per level.
How is spell XP calculated?
XP per cast = floor(cooldown × 1.2 × xpMultiplier). A 30s cooldown spell with a 1.5× multiplier gives floor(30 × 1.2 × 1.5) = 54 XP per cast.
Does difficulty affect spell XP?
No. Difficulty scaling does not apply to spell school XP. Every cast gives identical XP regardless of difficulty setting.
What is the first cast bonus?
The first time you cast any spell from a new school in a mission, you receive a +200 XP bonus on top of the normal per-cast XP. This applies once per school per mission. Each school you cast gets the bonus independently on its first cast.
Can I multicast to level up faster?
Yes — slot up to 3 spells in a rotation. Because spells cast simultaneously, rotation time equals the longest cooldown while total XP per rotation sums across all spells cast.
What levels do new spells unlock?
Each school has 5 spells unlocking at levels 1, 4, 12, 20, and 35.