Build
Shmovement
This build goes fast, all the time. Spamming low cool down spells from above, staying out of reach from the horde is a piece of cake.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- RUN & GUNFine
+30% move speed when shooting
- SWIFT SHOTNormal
+10% attack speed when aiming
Secondary
13 slots- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- JUMP STARUnique
+2 Jumps while holding the Sheriff Stars
- SCAVENGER STARUnique
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
Hero
16 slots- ELEC MASTERYMythic
Gain -10% Elec spells cooldown per equipped Elec spell
- EXTRA JUMPMythic
+1 Jump
- MOON GRAVITYMythic
-25% gravity
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 5 on primary
- 4 on secondary
- 4 on hero
- Normal2
- Fine1
- Prime1
- Mythic4
- Legendary2
- Unique3
Notes
This build goes fast, all the time. Spamming low cool down spells from above, staying out of reach from the horde is a piece of cake.






