Build
TXG Mino-Master
Secondary is Sheriff Stars (element is up to you, fire does most damage, acid slows, lightning is good for the Mino) for the great mobility they offer and semi unlimited ammo (If I would go for raw damage it would be the Bow). I love the...
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
15 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
Secondary
14 slots- JUMP STARUnique
+2 Jumps while holding the Sheriff Stars
- SCAVENGER STARUnique
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
- RUN & GUNFine
+30% move speed when shooting
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
- CACTUS DAYFine
+5% chance for a Cactus Mino to spawn when an enemy dies
Hero
16 slots- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- CHADFine
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it
- LAST DANCENormal
While at or below 30% HP, gain +30% move speed
Build profile
Build completeness
87%- Loadout100
- Spells100
- Jokers63
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (15 total)
- 4 on primary
- 5 on secondary
- 6 on hero
- Normal1
- Fine6
- Prime2
- Mythic1
- Legendary2
- Unique3
Notes
Secondary is Sheriff Stars (element is up to you, fire does most damage, acid slows, lightning is good for the Mino) for the great mobility they offer and semi unlimited ammo (If I would go for raw damage it would be the Bow). I love the Mino spell because of it's utility - short cooldown, autorespawns, you can have 4 at once, can be imbued. Lightning strikes combos well with Mino, short cooldown and if it hits Mino it spreads into a starshape - easy destruction of ghost houses. Third spell got changed to Drain for better healing management and the Charm effect when comboed with Mino. So my grenade/gadget is Ammo Pack now for the shotgun since Soul Siphon + Drain near elemental puddles is my main heal.






