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TXG Mino-Master

Secondary is Sheriff Stars (element is up to you, fire does most damage, acid slows, lightning is good for the Mino) for the great mobility they offer and semi unlimited ammo (If I would go for raw damage it would be the Bow). I love the...

byTeddy Xantharus GarmUpdated07/05/2026

Cosmetics

Hero
Jeralt
Jeralt
Mount
Nyxie
Nyxie

Weapons & Grenade

Primary
Shotgun
Shotgun
Secondary
Sheriff Star
Sheriff Star
Grenade
Ammo Pack
Ammo Pack

Spells

Slot Q
Cactus
Mino
Slot E
Elec
Strikes
Slot C
Voodoo
Drain

Jokers

Primary

15 slots
  • OVERBLASTUnique

    Shoots an extra pellet for every 4 missing shots in the magazine

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

  • RELOAD MASTERYPrime

    Reloading an empty clip is 50% faster

  • LUCKY STRIKEFine

    +10% chance to deal double damage per hit

Secondary

14 slots
  • JUMP STARUnique

    +2 Jumps while holding the Sheriff Stars

  • SCAVENGER STARUnique

    Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars

  • RUN & GUNFine

    +30% move speed when shooting

  • RAMPAGEPrime

    Gain 5% reload speed on kill for 10 sec., up to 100%

  • CACTUS DAYFine

    +5% chance for a Cactus Mino to spawn when an enemy dies

Hero

16 slots
  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

  • SOUL SIPHONFine

    Increased pick up range and heals for +2 HP when picking up a soul

  • SOUL SIPHONFine

    Increased pick up range and heals for +2 HP when picking up a soul

  • GLASS CANNONLegendary

    +40% weapon and melee damage, but -25% HP

  • CHADFine

    Reveals the position of the Wandering Trader and get a 20% discount. You deserve it

  • LAST DANCENormal

    While at or below 30% HP, gain +30% move speed

Build profile

Build completeness

87%
  • Loadout
    100
  • Spells
    100
  • Jokers
    63
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Cactus×1Elec×1Voodoo×1

Joker tiers (15 total)

  • 4 on primary
  • 5 on secondary
  • 6 on hero
  • Normal
    1
  • Fine
    6
  • Prime
    2
  • Mythic
    1
  • Legendary
    2
  • Unique
    3

Notes

Secondary is Sheriff Stars (element is up to you, fire does most damage, acid slows, lightning is good for the Mino) for the great mobility they offer and semi unlimited ammo (If I would go for raw damage it would be the Bow). I love the Mino spell because of it's utility - short cooldown, autorespawns, you can have 4 at once, can be imbued. Lightning strikes combos well with Mino, short cooldown and if it hits Mino it spreads into a starshape - easy destruction of ghost houses. Third spell got changed to Drain for better healing management and the Charm effect when comboed with Mino. So my grenade/gadget is Ammo Pack now for the shotgun since Soul Siphon + Drain near elemental puddles is my main heal.