Build
Minigun Powerhouse
Minigun kills everything, but runs out of ammo fast. Bow clears spawners and groups, and gets back ammo. Util can get back ammo in emergencies. Voodoo Gets back health when low, Soul Siphon and Bow keep topped up.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Secondary
18 slots- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Hero
16 slots- VOODOO MASTERYMythic
Gain -10% Voodoo spells cooldown per equipped Voodoo spell
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
- SPEEDY GUNZALESFine
+10% move speed
- SPEEDY GUNZALESFine
+10% move speed
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 4 on primary
- 4 on secondary
- 6 on hero
- Normal0
- Fine5
- Prime4
- Mythic1
- Legendary3
- Unique1
Notes
Minigun kills everything, but runs out of ammo fast. Bow clears spawners and groups, and gets back ammo. Util can get back ammo in emergencies. Voodoo Gets back health when low, Soul Siphon and Bow keep topped up.






