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Build

Cooldown Maxing

byRose HappyUpdated28/05/2026

Cosmetics

Hero
Viejo
Viejo
Mount
Roach
Roach

Weapons & Grenade

Primary
Long Ranger
Long Ranger
Secondary
Boomerang
Boomerang
Grenade
Ammo Pack
Ammo Pack

Spells

Slot Q
Acid
Rain
Slot E
Fire
Finger Guns
Slot C
Voodoo
Doll

Jokers

Primary

14 slots
  • FOCUS SHOTUnique

    Every weakspot hit reduces the cooldown of your spells by 2 sec.

  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

  • CONSUMERMythic

    Grants +25% weapon damage, but reloading now wastes unused ammo

Secondary

13 slots
  • LINGERING THROWUnique

    Doubles the lingering time. Combines with Lingering Time upgrade

  • CHONKY THROWUnique

    The boomerang is twice as big and passes through the shields

  • RAMPAGEPrime

    Gain 5% reload speed on kill for 10 sec., up to 100%

  • RAMPAGEPrime

    Gain 5% reload speed on kill for 10 sec., up to 100%

Hero

14 slots
  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • CHONKYPrime

    +20% damage, but +15% gravity

  • SOUL SIPHONFine

    Increased pick up range and heals for +2 HP when picking up a soul

  • SOUL SIPHONFine

    Increased pick up range and heals for +2 HP when picking up a soul

Build profile

Build completeness

84%
  • Loadout
    100
  • Spells
    100
  • Jokers
    50
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Acid×1Fire×1Voodoo×1

Joker tiers (12 total)

  • 3 on primary
  • 4 on secondary
  • 5 on hero
  • Normal
    0
  • Fine
    2
  • Prime
    4
  • Mythic
    2
  • Legendary
    1
  • Unique
    3