Build
Cooldown Maxing
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
Secondary
13 slots- LINGERING THROWUnique
Doubles the lingering time. Combines with Lingering Time upgrade
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
Hero
14 slots- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- CHONKYPrime
+20% damage, but +15% gravity
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
Build profile
Build completeness
84%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (12 total)
- 3 on primary
- 4 on secondary
- 5 on hero
- Normal0
- Fine2
- Prime4
- Mythic2
- Legendary1
- Unique3






