Build
Lasso overbuffed
A loadout built around a Lasso primary, Boomerang sidearm, Elec / Ice spells, 11 jokers.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- JOKER TRICKLegendary
Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon
- EAT-A-PUNCHMythic
Melee kills heal you for 2 HP
- BLOODLUSTPrime
Melee kills grant a stacking +5% melee speed for 5 sec., up to +50%
- LUNGEFine
+15% melee range and hitbox size
Secondary
11 slots- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- LINGERING THROWUnique
Doubles the lingering time. Combines with Lingering Time upgrade
- EXECUTEMythic
Your hits instantly kill enemies below 20% HP, except elites and bosses
Hero
14 slots- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- MOON GRAVITYMythic
-25% gravity
- LAST BASTIONPrime
Upon reaching 25% HP, gain +50 shield (cooldown: 60 sec.)
- BOUNCING BALLFine
+15% damage airborne
Build profile
Build completeness
89%- Loadout100
- Spells100
- Jokers46
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (11 total)
- 4 on primary
- 3 on secondary
- 4 on hero
- Normal0
- Fine2
- Prime2
- Mythic3
- Legendary2
- Unique2
Notes
A loadout built around a Lasso primary, Boomerang sidearm, Elec / Ice spells, 11 jokers.
Loadout
- Hero: Jeralt
- Mount: Rodulph
- Primary: Lasso
- Secondary: Boomerang
- Grenade: Bottle Crate
- Spells: Boing, Bridge, Blizzard
- Primary jokers: JOKER TRICK, EAT-A-PUNCH, BLOODLUST, LUNGE
- Secondary jokers: CHONKY THROW, LINGERING THROW, EXECUTE
- Hero jokers: GLASS CANNON, MOON GRAVITY, LAST BASTION, BOUNCING BALL
For secondary weapon u may use a better alternative, but this is how i mastered lasso build and i don't wanna get ammo every second. I must say that ur danger is snipers, others just bags full of bones)))






