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Build

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Build details

Overview

Mount

Phantom

Sheriff
Optional
4 / 6
3/3 spells · 10 jokers

Cosmetics

Step 1

Your robot cowboy and the steed that gets them between bounties.

Weapons & Grenade

Step 2

Pick your main, your sidearm, and a throwable.

Spells

Step 3

Three quick-cast slots. Q is your default, E is mid-cooldown, C is the heavy.

Jokers

Step 4

14 base slots per rail (+2 from prestige). Tier costs scale: Normal 1, Fine 2, Prime 3, Mythic 4, Legendary 5. Unique costs vary by card. Primary and Secondary jokers gate behind their weapon slot. You can draft the same joker more than once.

Primary

Jokers

8 / 14 slots

Secondary

Jokers

10 / 14 slots

Hero

Jokers

14 / 14 slots

Upgrades & Prestige

Step 5

Upgrade weapons and hero stats with gold. Prestige tokens are spent in the prestige shop to buy upgrade slots, joker slots, gold, souls, or XP tickets (0-15).

Primary
Slots
18/20
Damage+40%
Attack Speed+50%
Clip Size+0%
Reload Speed+0%
Draw Speed+0%
720 Gold

Prestige

No primary prestige

0
Secondary
Slots
12/20
Damage+10%
Lifesteal+0%
Draw Speed+0%
Lingering Time+50%
Range+75%
480 Gold

Prestige

No secondary prestige

0

Boomerang - Element damage

Hero
Slots
20/20Full
Ammo Bag+10%
Health+3000%
Spell Cooldown Reduction+0%
Speed+24%
Jump Height+42%
3080 Gold

Prestige

No hero prestige

0

Links & Notes

Step 6

Optional. Link your Twitch, YouTube, or a clip showing the build in action.

193 / 240

Build Profile

Step 7

Live evaluation of your build. The schools row shows your spell mix, the joker bar shows your tier balance.

Build completeness

88%
  • Loadout
    100
  • Spells
    100
  • Jokers
    42
  • Cosmetics
    100
  • Identity
    100

Spell schools (3/3 slots)

Acid×1Fire×1Cactus×1

Joker tiers (10 total)

  • 2 on primary
  • 4 on secondary
  • 4 on hero
  • Normal
    0
  • Fine
    3
  • Prime
    4
  • Mythic
    1
  • Legendary
    2
  • Unique
    0
3/3 spells · 10 jokers