Build
Crepitumaniac
my explosives build
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
15 slots- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Acid)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Acid)
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
Secondary
16 slots- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
Hero
17 slots- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
- HELPING HANDNormal
You can revive your allies twice as fast
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- JOKER DEALERMythic
Gain +1 HP for each active Joker
- PYRO MASTERYMythic
Gain -10% Pyro spells cooldown per equipped Pyro spell
- CARE PACKAGEFine
+1 Utility Ammo
Build profile
Build completeness
93%- Loadout100
- Spells100
- Jokers67
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (16 total)
- 6 on primary
- 4 on secondary
- 6 on hero
- Normal3
- Fine4
- Prime4
- Mythic2
- Legendary1
- Unique2
Notes
my explosives build
this build a WIP






