Build
Minomancer
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- HEADBANGMythic
+30% weakspot damage
- WEAK LINKPrime
+35% weakspot damage, but -20% regular hits damage
- CACTUS DAYFine
+5% chance for a Cactus Mino to spawn when an enemy dies
Secondary
15 slots- CACTUS DAYFine
+5% chance for a Cactus Mino to spawn when an enemy dies
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
Hero
15 slots- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- CANTRIP ONE-TRICKLegendary
Spells with base cooldowns of 35s or less gain -25% spell cooldown
- RELENTLESSNormal
While at or below 30% HP, deal +30% damage
Build profile
Build completeness
86%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (14 total)
- 4 on primary
- 6 on secondary
- 4 on hero
- Normal2
- Fine2
- Prime4
- Mythic2
- Legendary2
- Unique2






