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Build

Saiko

Trigger Happy Mage

byTomatosauce12Updated02/06/2026

Cosmetics

Hero
Jeralt
Jeralt
Mount
Flash McEquine V6 Ultra TURBO
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Leveredge
Leveredge
Secondary
Revolver
Revolver
Grenade
Ammo Pack
Ammo Pack

Spells

Slot Q
Fire
Firebeam
Slot E
Acid
Thrower
Slot C
Acid
Rain

Jokers

Primary

15 slots
  • STACKED LEVERUnique

    Instantly reload 2 bullets from your reserve ammo on kill

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

  • HEADBANGMythic

    +30% weakspot damage

  • RUN & GUNFine

    +30% move speed when shooting

Secondary

14 slots
  • MARK ACEUnique

    Bullets mark enemies for 5 sec. Marked enemies take +15% damage

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

  • HEADBANGMythic

    +30% weakspot damage

  • RUN & GUNFine

    +30% move speed when shooting

Hero

17 slots
  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • BATTLEMAGELegendary

    Killing an enemy shortens all ongoing spell cooldowns by 0.5%

  • CANTRIP ONE-TRICKLegendary

    Spells with base cooldowns of 35s or less gain -25% spell cooldown

  • CARE PACKAGEFine

    +1 Utility Ammo

  • HEAVY DRINKERNormal

    Healing bottles are 25% more effective on you

Build profile

Build completeness

85%
  • Loadout
    100
  • Spells
    100
  • Jokers
    54
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Acid×2Fire×1

Joker tiers (13 total)

  • 4 on primary
  • 4 on secondary
  • 5 on hero
  • Normal
    1
  • Fine
    3
  • Prime
    0
  • Mythic
    3
  • Legendary
    4
  • Unique
    2

Notes

Trigger Happy Mage