Build
Saiko
Trigger Happy Mage
byTomatosauce12Updated02/06/2026
Cosmetics
Jeralt
Flash McEquine V6 Ultra TURBO
Weapons & Grenade
Leveredge
Revolver
Ammo Pack
Spells
Firebeam
Thrower
Rain
Jokers
Primary
15 slots- STACKED LEVERUnique
Instantly reload 2 bullets from your reserve ammo on kill
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- HEADBANGMythic
+30% weakspot damage
- RUN & GUNFine
+30% move speed when shooting
Secondary
14 slots- MARK ACEUnique
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- HEADBANGMythic
+30% weakspot damage
- RUN & GUNFine
+30% move speed when shooting
Hero
17 slots- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- CANTRIP ONE-TRICKLegendary
Spells with base cooldowns of 35s or less gain -25% spell cooldown
- CARE PACKAGEFine
+1 Utility Ammo
- HEAVY DRINKERNormal
Healing bottles are 25% more effective on you
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Acid×2Fire×1
Joker tiers (13 total)
- 4 on primary
- 4 on secondary
- 5 on hero
- Normal1
- Fine3
- Prime0
- Mythic3
- Legendary4
- Unique2
Notes
Trigger Happy Mage






