Build
High Speed Minigunner
Fun, high mobility general purpose Minigun build
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- RUN & GUNFine
+30% move speed when shooting
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Elec)
- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
Secondary
13 slots- JUMP STARUnique
+2 Jumps while holding the Sheriff Stars
- SCAVENGER STARUnique
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- GOLD TOOTHNormal
+10% chance for enemies to drop 1 gold nugget upon death
Hero
16 slots- HELPING HANDNormal
You can revive your allies twice as fast
- HELPING HANDNormal
You can revive your allies twice as fast
- SPEEDY GUNZALESFine
+10% move speed
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- MOON GRAVITYMythic
-25% gravity
- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
Build profile
Build completeness
83%- Loadout100
- Spells100
- Jokers63
- Cosmetics50
- Identity100
Spell schools (3/3 slots)
Joker tiers (15 total)
- 5 on primary
- 4 on secondary
- 6 on hero
- Normal4
- Fine2
- Prime2
- Mythic1
- Legendary4
- Unique2
Notes
Fun, high mobility general purpose Minigun build
Hop around like a lunatic. The somewhat odd-looking Jokers on the Minigun bring it up to 20 base damage, which one-shots the basic skeletons, and I'm not impressed by the Uniques. Helping hand x2 is crazy good and lets you do combat rez.






