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Run an' Rang

byAkirazordUpdated08/05/2026

Cosmetics

Hero
Blink
Blink
Mount
Flash McEquine V6 Ultra TURBO
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Long Ranger
Long Ranger
Secondary
Boomerang
Boomerang
Grenade
Impulse Grenade
Impulse Grenade

Spells

Slot Q
Acid
Geyser
Slot E
Voodoo
Drain
Slot C
Elec
Boing

Jokers

Primary

14 slots
  • CONSUMERMythic

    Grants +25% weapon damage, but reloading now wastes unused ammo

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

  • FOCUS SHOTUnique

    Every weakspot hit reduces the cooldown of your spells by 2 sec.

Secondary

12 slots
  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Pyro)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Pyro)

  • EXPLOSIVE HITSPrime

    +5% chance for your hits to cause an explosion (Elec)

  • CHONKY THROWUnique

    The boomerang is twice as big and passes through the shields

Hero

11 slots
  • HEALTHY BOIPrime

    While at full HP, gain +20% move speed, reload speed, and attack speed

  • EXTRA JUMPMythic

    +1 Jump

  • SECOND WINDMythic

    Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)

Build profile

Build completeness

82%
  • Loadout
    100
  • Spells
    100
  • Jokers
    42
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Acid×1Voodoo×1Elec×1

Joker tiers (10 total)

  • 3 on primary
  • 4 on secondary
  • 3 on hero
  • Normal
    0
  • Fine
    0
  • Prime
    4
  • Mythic
    3
  • Legendary
    1
  • Unique
    2