Build
Run an' Rang
byAkirazordUpdated08/05/2026
Cosmetics
Blink
Flash McEquine V6 Ultra TURBO
Weapons & Grenade
Long Ranger
Boomerang
Impulse Grenade
Spells
Geyser
Drain
Boing
Jokers
Primary
14 slots- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
Secondary
12 slots- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Elec)
- CHONKY THROWUnique
The boomerang is twice as big and passes through the shields
Hero
11 slots- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
- EXTRA JUMPMythic
+1 Jump
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
Build profile
Build completeness
82%- Loadout100
- Spells100
- Jokers42
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Acid×1Voodoo×1Elec×1
Joker tiers (10 total)
- 3 on primary
- 4 on secondary
- 3 on hero
- Normal0
- Fine0
- Prime4
- Mythic3
- Legendary1
- Unique2






