Build
Pop Off.
Spells clear big hordes and stationary bosses.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Secondary
16 slots- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- PIGSHOTNormal
+5% chance to spawn a pig on impact. Attack them to make them explode
Hero
15 slots- GLASS CANNONLegendary
+40% weapon and melee damage, but -25% HP
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- SOUL EATERPrime
Picking up a soul grants 20% damage and reload speed for 5 sec.
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
Build profile
Build completeness
84%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (12 total)
- 4 on primary
- 4 on secondary
- 4 on hero
- Normal1
- Fine3
- Prime2
- Mythic0
- Legendary3
- Unique3
Notes
Spells clear big hordes and stationary bosses. Mobility shotgun to clear things up until spells come back.






