Build
Magic man
Super magic fun time guns are only utillity sniper kills deadeyes without weakspot
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & RELOADFine
+50% move speed when reloading
Secondary
13 slots- JUMP STARUnique
+2 Jumps while holding the Sheriff Stars
- SCAVENGER STARUnique
Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Elec)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Elec)
Hero
16 slots- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- PYRO MASTERYMythic
Gain -10% Pyro spells cooldown per equipped Pyro spell
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BOUNCING BALLFine
+15% damage airborne
- SPEEDY GUNZALESFine
+10% move speed
Build profile
Build completeness
92%- Loadout100
- Spells100
- Jokers58
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Joker tiers (14 total)
- 5 on primary
- 4 on secondary
- 5 on hero
- Normal0
- Fine5
- Prime2
- Mythic3
- Legendary1
- Unique3
Notes
Super magic fun time guns are only utillity sniper kills deadeyes without weakspot
sherriff stars are your mobillity
this build revoles around fire spells, Your sniper deals 102 dmg (no weakspot) insta kill deadeyes, Your sherriff stars are your mobillity






