Build
It's Wizard Time MF
Fireball
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
16 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
- EXPLOSIVE HITSPrime
+5% chance for your hits to cause an explosion (Pyro)
Secondary
16 slots- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
Hero
17 slots- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- GIANTLegendary
You are big. Gain health, weapon damage and spell cooldown reduction
- RAGEFine
Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.)
- HELPING HANDNormal
You can revive your allies twice as fast
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 4 on secondary
- 5 on hero
- Normal1
- Fine3
- Prime2
- Mythic1
- Legendary3
- Unique3
Notes
Fireball






