Build
All-Purpose Minigun
byRobin MerzUpdated06/05/2026
Cosmetics
Anvil
Sandy
Weapons & Grenade
Minigun
Revolver
Bottle Crate
Spells
Pistolero
Decoyo
Bandito
Jokers
Primary
14 slots- ELEMENTAL SPINUnique
The minigun has a 30% chance to fire a random elemental bullet instead of a regular one
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
- BELL SHOTFine
+5% chance for weakspot hits to summon a healing ghost bell
Secondary
12 slots- MARK ACEUnique
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- SWIFT SHOTNormal
+10% attack speed when aiming
- SWIFT SHOTNormal
+10% attack speed when aiming
Hero
14 slots- CHONKYPrime
+20% damage, but +15% gravity
- CHONKYPrime
+20% damage, but +15% gravity
- HIT MEMythic
Heal 0.75 HP per second for 20 sec. after being hit
- LAZYMythic
Ammo pickups are disabled. Gain 10% of max ammo every 12 sec.
Build profile
Build completeness
91%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity100
Spell schools (3/3 slots)
Cactus×3
Joker tiers (13 total)
- 4 on primary
- 5 on secondary
- 4 on hero
- Normal2
- Fine2
- Prime3
- Mythic3
- Legendary1
- Unique2
Notes
Massive DMG output, heals on the fly, ammo efficiency at it's finest. Practical on long range. Look out for Snakes though! Trying to get my hands on the "Giant" Joker for testing.






