Build
Elementalist Engineer
This is the build I use for day to day runs.
Cosmetics
Weapons & Grenade
Spells
Jokers
Primary
14 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- DESTROYERPrime
The first 25% of your clip deals +20% damage
- DESTROYERPrime
The first 25% of your clip deals +20% damage
- RAMPAGEPrime
Gain 5% reload speed on kill for 10 sec., up to 100%
Secondary
12 slots- MARK ACEUnique
Bullets mark enemies for 5 sec. Marked enemies take +15% damage
- CONSUMERMythic
Grants +25% weapon damage, but reloading now wastes unused ammo
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- CLUTCHFine
+2 explosive bullets at the end of your magazine
Hero
15 slots- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- SOUL SIPHONFine
Increased pick up range and heals for +2 HP when picking up a soul
- SOUL EATERPrime
Picking up a soul grants 20% damage and reload speed for 5 sec.
- LAST DANCENormal
While at or below 30% HP, gain +30% move speed
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 4 on secondary
- 5 on hero
- Normal1
- Fine2
- Prime5
- Mythic2
- Legendary1
- Unique2
Notes
This is the build I use for day to day runs. Set up Pistolero and Bandito with Fire(Clutch does fire damage) and Acid/Shock from the revolver, and use Shotty to burst down enemies. Shotgun is balanced to provide decent damage for the full clip, along with the option for continuously shell reloading. That being said, I recommend full reloading between bursts. Soul Jokers are there for sustain, and fireball is good for quick clearing watertowers. Its also just a good damn spell. You could probably tweak this with prestiges but im lazy.






