

fast scoupe
by Initial
Leveredge + Dual Revolvers + Bottle Crate ยท Pistolero, Bandito, Portal ยท Gravekeeper
โDitch Speedy Gunzales for co-op, and stack double Helping Hand instead which is way more value for the team; If youโve got build questions, hit my Discord (sznmovementeu) or drop a comment in here, I check daily.โ
Primary

Secondary

Grenade
๋ก๋์์
Slot Q
์ ๊น ๊ฐ์ ํธ์ผ๋ก ์ธ์ ์ฃผ๋ ๊ฐ๋ ฅํ ์ ์ธ์ฅ ๊ณจ๋ ์ ์ํํฉ๋๋ค
Slot E
์ฃผ๋ณ ์ ์๊ฒ ์ง์์ ์ผ๋ก ์ฌ๊ฒฉ์ ๊ฐํ๋ ์ ์ธ์ฅ ํฌํ์ ์ํํฉ๋๋ค
Slot C
์ด๋ถ ๊ณ ๋ฆฌ๋ฅผ ์ํํ์ฌ ๊ทธ ๋น ์์ ์๋ ์๊ตฐ์ ์ฒด๋ ฅ์ ํ๋ณต์ํต๋๋ค
Primary Weapon
Secondary Weapon
Hero
Primary
Secondary
Hero
Hero skin

Mount

ํ๋กํ
Build completeness
Spell schools (3/3 slots)
Joker tiers (13 total)
์์ฒญ & ํ๋ก์ฐ
์ด ๋น๋๊ฐ ๋ง์์ ๋ ๋ค๋ฉด
๊ณ์ฐ๋จ
์ฃผ๋ฌด๊ธฐ
๋ณด์กฐ๋ฌด๊ธฐ
Elec์์
๋ฐ๋ํ
ํผ์คํจ์ ์ธ์ฅ
์์
Community
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I have not played Quad Cylinder after they released into Early Access; better to check another build for that.
hello ! if you would change the main weapon to Quad Cylinder what jokers and upgrades would you choose?
Impatiently waiting for the next patch to drop just to see what kind of changes are coming. Right now thereโs honestly not much Iโd change about the build, it feels great as is; Iโve been able to solo Nightmare with 3x enemy spawns, and co-op is still a blast, especially when you have teammates willing to swap/share jokers and adapt builds together. That flexibility can really make this build stand out even more than it already does.
The calculated build stats arenโt working the way theyโre intended to; They only show the base numbers and donโt account for jokers, rate of fire, or damage modifiers... I already let the developer of Wikily know about it, so hopefully it gets addressed soon as well. On the side note, Dual Revolvers are getting a buff, going from 9 base damage to 11, and Bandito CD will be reduced to 100s. Since Iโm a low-key off-meta enjoyer, Iโll probably stick with Dual Revolvers; but honestly, the bow is probably the best option for clearing hordes especially in co-op, where other players might not perform as well as you do.
I realized thereโs already a huge amount of ammo on the ground with double Ammo Supply, so I swapped to a Bottle Crate instead. This should provide more healing resources and make clearing a bit easier for newer players. The best part about the build is that every run feels different depending on the jokers and what you manage to gather throughout the run. Even then, the build is still fully capable of clearing without relying on picking up jokers, which keeps runs both flexible and consistent.
Build id 7964530a-9747-4f63-bf1d-7399b02d32ba