5개 학파, 25개 주문. 각 학파는 뚜렸한 정체성을 가진다 – 산성은 다른 주문이 변환하는 웅덩이를 남기고, 선인장은 터렛과 미끼를 소환하고, 전기는 연쇄와 텔레포트, 화염은 빔과 점화, 부두는 포세를 치유하고 나머지를 저주한다. 진정한 깊이는 콤보에 있다: 같은 표면에 두 효과를 격쳐 세 번째 효과를 발동하는 것.
Far Far West에서는 같은 표면이나 적에게 두 가지 주문 효과를 겹칠 수 있습니다. 두 번째 시전이 이미 첫 번째 주문의 영향을 받는 대상에 적중하면, 콤보가 발동하여 각 주문 단독보다 강한 효과가 발생합니다. 대부분의 콤보는 학파를 넘나들기 때문에, 같은 학파 주문 5개보다 균형 잡힌 장비가 더 중요합니다.
Voodoo essence consecrates the pool into a friendly healing candle field.
산성 웅덩이 (아무거나)버블 · 가이저 · 레인+화염 또는 전기 (아무거나)점화기 / 충전기=Chain Reaction
Acid surfaces transmit Fire or Elec damage across every connected pool.
★Any Cactus학파 칩+화염 또는 전기 (아무거나)점화기 / 충전기=Charged Cactus
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
★Any Cactus학파 칩+★Any Acid학파 칩=Acid Cactus
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
화염 또는 전기 (아무거나)점화기 / 충전기+ThrowerAcid=Acid DPS Burst
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
★Any Cactus학파 칩+★Any Voodoo학파 칩=Corrupted Cactus
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
On video
Watch combos in action
Hand-picked combo run-throughs from the community.
Cross-school combo round-up - every combo in one walkthrough.
Every Spell Combo in Far Far West (Next Fest Demo)
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
The latest update to Far Far West added a few new spell combos! The most important one is for Voodoo, finally giving this spell line its first spell combo!
This one is triggered by any spell in the voodoo category as long as you combine it with acid puddles.
That was not all thou…