Build
The Medic
Co-op focused build, don't use this solo.... Full voodoo support, you're not there to kill everything, you're there to make sure your friends don't die.... or when they inevitably do... revive them. Great nightmare build for team clearing, haven't put prestige in to make it more accessible.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
14 slots- FOCUS SHOTUnique
Every weakspot hit reduces the cooldown of your spells by 2 sec.
- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- HEADBANGMythic
+30% weakspot damage
Secondary
14 slots- OVERDRAWUnique
Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time
- ULTRA DRAWUnique
Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Hero
15 slots- VOODOO MASTERYMythic
Gain -10% Voodoo spells cooldown per equipped Voodoo spell
- SECOND WINDMythic
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.)
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- HELPING HANDNormal
You can revive your allies twice as fast
- HELPING HANDNormal
You can revive your allies twice as fast
Build profile
Build completeness
84%- Loadout100
- Spells100
- Jokers50
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (12 total)
- 3 on primary
- 4 on secondary
- 5 on hero
- Normal2
- Fine2
- Prime0
- Mythic3
- Legendary2
- Unique3












