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Build

Dice time

Let's go Gambling :D Pray you get some good spells when you enter a danger zone.

byMeia Quatro'sUpdated28/08/2026

Cosmetics

Hero

Sheriff
Sheriff
Mount
Flash McEquine V6 Ultra TURBO

Weapons & Grenade

Primary
Long Ranger
Secondary
Boomerang
Grenade
Bottle Crate

Spells

Slot Q
Cactus
Mino
Slot E
Fire
Fireball
Slot C
Elec
Boing

Jokers

Primary

16 slots
  • FOCUS SHOTUnique

    Every weakspot hit reduces the cooldown of your spells by 2 sec.

  • HEADBANGMythic

    +30% weakspot damage

  • WEAK LINKPrime

    +35% weakspot damage, but -20% regular hits damage

  • SWITCHSHOTFine

    Your first hit after equipping a weapon deals 30% more damage

  • SWITCHSHOTFine

    Your first hit after equipping a weapon deals 30% more damage

Secondary

15 slots
  • CHONKY THROWUnique

    The boomerang is twice as big and passes through the shields

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

Hero

14 slots
  • SPELL ROULETTELegendary

    -20% spell cooldown, but spells are randomized on each cast

  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

  • BATTLEMAGELegendary

    Killing an enemy shortens all ongoing spell cooldowns by 0.5%

Build profile

Build completeness

86%
  • Loadout
    100
  • Spells
    100
  • Jokers
    58
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Cactus×1Fire×1Elec×1

Joker tiers (14 total)

  • 5 on primary
  • 6 on secondary
  • 3 on hero
  • Normal
    0
  • Fine
    7
  • Prime
    1
  • Mythic
    2
  • Legendary
    2
  • Unique
    2