Build
Shooting Superstar
Make your wish upon a superstar of the Far Far West.
byretrogeneticUpdated30/05/2026
Cosmetics
Hero
-
Weapons & Grenade
Shotgun
Sheriff Star
Ammo Pack
Spells
Swap
Drain
Boing
Jokers
Primary
10 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- MACHINE GUNLegendary
Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt
Secondary
16 slots- JUMP STARUnique
+2 Jumps while holding the Sheriff Stars
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
- RUN & GUNFine
+30% move speed when shooting
Hero
17 slots- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- MOON GRAVITYMythic
-25% gravity
- DISGRACEPrime
Gain +30% movement speed. Your horse does not want to be with you
- LAST DANCENormal
While at or below 30% HP, gain +30% move speed
- WEST WIZARDMythic
Gain -30% spell cooldown, but -30% HP
Build profile
Build completeness
80%- Loadout100
- Spells100
- Jokers50
- Cosmetics50
- Identity100
Spell schools (3/3 slots)
Elec×2Voodoo×1
Joker tiers (12 total)
- 2 on primary
- 5 on secondary
- 5 on hero
- Normal1
- Fine3
- Prime1
- Mythic2
- Legendary3
- Unique2
Notes
Since you switch from your stars during spell animation, cast Boing only after dash or jump with stars. When you take off from the ground with stars in your hand, extra jumps remain with whatever weapon or spell you switching to.











