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Build

Shooting Superstar

Make your wish upon a superstar of the Far Far West.

byretrogeneticUpdated30/05/2026

Cosmetics

Hero

Sheriff
Sheriff
Mount
-

Weapons & Grenade

Primary
Shotgun
Secondary
Sheriff Star
Grenade
Ammo Pack

Spells

Slot Q
Elec
Swap
Slot E
Voodoo
Drain
Slot C
Elec
Boing

Jokers

Primary

10 slots
  • OVERBLASTUnique

    Shoots an extra pellet for every 4 missing shots in the magazine

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

Secondary

16 slots
  • JUMP STARUnique

    +2 Jumps while holding the Sheriff Stars

  • SPEEDSTERLegendary

    +1% damage and attack speed per 3% bonus move speed, up to +40%

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

  • RUN & GUNFine

    +30% move speed when shooting

Hero

17 slots
  • BATTLEMAGELegendary

    Killing an enemy shortens all ongoing spell cooldowns by 0.5%

  • MOON GRAVITYMythic

    -25% gravity

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • LAST DANCENormal

    While at or below 30% HP, gain +30% move speed

  • WEST WIZARDMythic

    Gain -30% spell cooldown, but -30% HP

Build profile

Build completeness

80%
  • Loadout
    100
  • Spells
    100
  • Jokers
    50
  • Cosmetics
    50
  • Identity
    100

Spell schools (3/3 slots)

Elec×2Voodoo×1

Joker tiers (12 total)

  • 2 on primary
  • 5 on secondary
  • 5 on hero
  • Normal
    1
  • Fine
    3
  • Prime
    1
  • Mythic
    2
  • Legendary
    3
  • Unique
    2

Notes

Since you switch from your stars during spell animation, cast Boing only after dash or jump with stars. When you take off from the ground with stars in your hand, extra jumps remain with whatever weapon or spell you switching to.