Build
Life Steal
Go in, kill. Took damage? Kill more skeletons. Spell on cool down? Kill even more skeletons. Some how dual revolvers upgrades panel stuck at boomerang's, but it's max damage, lifesteal, accuracy, draw speed and last 2 points on ammo bag.
Cosmetics
Hero
Weapons & Grenade
Spells
Jokers
Primary
15 slots- OVERBLASTUnique
Shoots an extra pellet for every 4 missing shots in the magazine
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- RELOAD MASTERYPrime
Reloading an empty clip is 50% faster
- LUCKY STRIKEFine
+10% chance to deal double damage per hit
Secondary
16 slots- RICOCHETLegendary
The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy
- SPEEDSTERLegendary
+1% damage and attack speed per 3% bonus move speed, up to +40%
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
- AMMO SUPPLYPrime
+5% chance for enemies to drop an ammo box upon death
Hero
17 slots- LIFE PACTMythic
Kills heal you for 2 HP, but max. HP is reduced by 30%
- BATTLEMAGELegendary
Killing an enemy shortens all ongoing spell cooldowns by 0.5%
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
- HEALTHY BOIPrime
While at full HP, gain +20% move speed, reload speed, and attack speed
- SPEEDY GUNZALESFine
+10% move speed
Build profile
Build completeness
85%- Loadout100
- Spells100
- Jokers54
- Cosmetics100
- Identity70
Spell schools (3/3 slots)
Joker tiers (13 total)
- 4 on primary
- 4 on secondary
- 5 on hero
- Normal0
- Fine2
- Prime5
- Mythic1
- Legendary4
- Unique1









