Far Far WestWiki

Build planner

New build

Pick a primary, a sidearm, a school of spells, a stack of Jokers, and the cosmetics that match the vibe.

You can play with the planner without signing in, but you'll need an account to save it. Use the sign-in button at the bottom-left of the sidebar.

Pick a hero skin to preview your cowboy

Build identity

0/3 spells · 0 jokers

Step 1

Cosmetics

Your robot cowboy and the steed that gets them between bounties.

Step 2

Weapons & Grenade

Pick your main, your sidearm, and a throwable.

Step 3

Spells

Three quick-cast slots. Q is your default, E is mid-cooldown, C is the heavy.

Step 4

Jokers

14 base slots per rail (+2 from prestige). Tier costs scale: Normal 1, Fine 2, Prime 3, Mythic 4, Legendary 5. Primary and Secondary jokers gate behind their weapon slot. You can draft the same joker more than once.

Primary

Jokers

0 / 14 slots

Pick a primary weapon first.

Secondary

Jokers

0 / 14 slots

Pick a secondary weapon first.

Hero

Jokers

0 / 14 slots

Step 5

Upgrades & Prestige

Upgrade weapons and hero stats with gold. Prestige tokens are spent in the prestige shop to buy upgrade slots, joker slots, gold, souls, or XP tickets (0–15).

Primary

Slots
0/20

Pick a weapon first

Prestige

No primary prestige

0

Secondary

Slots
0/20

Pick a weapon first

Prestige

No secondary prestige

0

Hero

Slots
0/20
Ammo Bag+0%
Health+0%
Spell Cooldown Reduction+0%
Speed+0%
Jump Height+0%
0 Gold

Prestige

No hero prestige

0

Step 6

Links & Notes

Optional. Link your Twitch, YouTube, or a clip showing the build in action.

0 / 240

Step 7

Build Profile

Live evaluation of your build. The radar shows how filled-in each pillar is, the schools row shows your spell mix, the joker bar shows your tier balance.

LoadoutSpellsJokersCosmeticsIdentity

Build completeness

Spell schools (0/3 slots)

No spells picked yet. Pick three to round out your kit.

Joker tiers (0 total)

  • 0 on primary
  • 0 on secondary
  • 0 on hero

Pick a weapon and start stacking jokers. They're where most of your damage actually comes from.

0/3 spells · 0 jokers