
TXG Mino-Master
by Teddy Xantharus Garm
Secondary is Sheriff Stars (element is up to you, fire does most damage, acid slows, lightning is good for the Mino) for the great mobility they offer and semi unlimited ammo (If I would go for raw damage it would be the Bow). I love the Mino spell because of it's utility - short cooldown, autorespawns, you can have 4 at once, can be imbued. Lightning strikes combos well with Mino, short cooldown and if it hits Mino it spreads into a starshape - easy destruction of ghost houses. Third spell got changed to Drain for better healing management and the Charm effect when comboed with Mino. So my grenade/gadget is Ammo Pack now for the shotgun since Soul Siphon + Drain near elemental puddles is my main heal.



