
Solo Speedster
by Jih
プレビュー
概要
Spell Progression
XP per cast
45
First cast bonus
+200
(245 total)
Casts per level
23
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 67 |
| Level 12this spell | 11,000 | 245 |
| Level 20 | 19,000 | 423 |
| Level 35 | 34,000 | 756 |
概要
大きなバブル1つで、着弾時に多数の水たまりを生成。バブルは一度のキャストでスロワーより広い範囲をカバーでき、複数のターゲットに素早く腐食を広げたいホード戦での定番スペルである。ガイザーほど正確ではなく、スロワーほど連射できないが、部屋全体への展開速度はどちらにも勝る。
戦略接近してくるウェーブの前方に投げ、床一面を水たまりで覆い尽くそう。拡散パターンのおかげで、狙いが多少ずれても主要ターゲットの足元に水たまりが着弾する。ショットガンで突撃する前の準備として優秀。
長所
短所
コミュニティ
6 community builds below.
自分のビルドを作る
by Jih

by Poney
This is a build I use for my solo/co-op Nightmare runs. You can replace the Leveredge for the Quad Cylinder with the same upgrades/jokers. This build is versatile and can take you anywhere, no matter what you want to do.

by Alan S
This build shines at having no cooldowns and a lot of damage. How it works: - Your Dual Revolvers unique joker "Swamp Trick" allows you to leave fire puddles on the floor that , when hit with your spell "Bubble", creates a lingering flame tornado. You should aim for 100% uptime for flame tornadoes. - Your spell "Acid Rain" makes every enemy in the area coated by acid which allows your fire elemental dual revolvers to create small explosions on hit and extra damage. This is why you don't need to put damage on your secondary. - Your Spell "Thrower" is there to do boss damage and to give you an extra 10% cooldown reduction on all acid spells from your Hero joker "Acid Mastery". Apply fire and then use this skill to do massive damage. - Use sniper for CDR/Deadeye.

by Virest

by Jude Cabreros

by Robo
A patient bounty hunter loadout. Long Ranger from cover, Sheriff's Star for cleanup, Acid Bubble to lock down chokes when you have to push. Built around precision crits and stack damage at distance.
学派横断レシピ
Far Far Westでは、同じ地面や敵に2つの呪文効果を重ねることができます。2回目の詠唱が最初の呪文の影響を受けているものに当たると、コンボが発動し、通常どちらの呪文単体よりも強力な効果が発生します。ほとんどのコンボは学派をまたぐため、同じ学派の呪文を5つ積むよりもバランスの取れた装備が重要です。
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
プレイブック
この呪文のコンボ、レベリング、マッチアップに関する厳選されたYouTubeガイド。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
コミュニティ
コミュニティによる詳細な戦略ノート。ボスのパターンからコンボラボのメモまで – ログイン済みプレイヤーは自分のガイドを公開できます。
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.