

Long Ranger Sheriff Stars
by XanderXander
Long Ranger + Sheriff Star + Bottle Crate · Mino, Thrower, Strikes
Last updated:
プレビュー
概要
Spell Progression
XP per cast
54
First cast bonus
+200
(254 total)
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1this spell | 0 | 0 |
| Level 4 | 3,000 | 56 |
| Level 12 | 11,000 | 204 |
| Level 20 | 19,000 | 352 |
| Level 35 | 34,000 | 630 |
概要
アシッド系の入門スペルであり、最も実践的な一撃。スロワーは腐食性の水たまりを残す噴射を放ち、踏んだ敵に5秒間持続ダメージを与える。1ティックあたりのダメージは控えめだが、水たまりは武器エレメントと重複し、アシッド系のあらゆるコンボの起点となる。
戦略敵が到着する前にチョークポイントに水たまりを敷き、エレメンタル武器で撃ち抜いてコンボを発動させよう。スロワーはクールダウンが短いため、他のアシッドスペルより頻繁に水たまりを張り直せる。弓系ビルドとの相性が良く、持続的なエレメンタル効果を維持できる。
長所
短所
コミュニティ
6 community builds below.
自分のビルドを作る学派横断レシピ
Far Far Westでは、同じ地面や敵に2つの呪文効果を重ねることができます。2回目の詠唱が最初の呪文の影響を受けているものに当たると、コンボが発動し、通常どちらの呪文単体よりも強力な効果が発生します。ほとんどのコンボは学派をまたぐため、同じ学派の呪文を5つ積むよりもバランスの取れた装備が重要です。
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
プレイブック
この呪文のコンボ、レベリング、マッチアップに関する厳選されたYouTubeガイド。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
コミュニティ
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Community
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