
Solo Speedster
by Jih
预览
一览
Spell Progression
XP per cast
45
First cast bonus
+200
(245 total)
Casts per level
23
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 67 |
| Level 12this spell | 11,000 | 245 |
| Level 20 | 19,000 | 423 |
| Level 35 | 34,000 | 756 |
概览
一个大泡泡,落地后炸出一片水洼。气泡一次释放就能覆盖比喷射器更大的面积,是面对大规模怪潮时快速铺开腐蚀的首选。精度不如间歇泉,连发能力不如喷射器,但铺满整个房间的速度远超两者。
策略在敌群推进的路线前方抛出,提前用水洼铺满地面。散布模式确保即使瞄准不太精确,也能有部分水洼落在关键目标脚下。冲锋前配合霰弹枪使用效果极佳。
优势
劣势
社区
6 community builds below.
创建你的构建
by Jih

by Poney
This is a build I use for my solo/co-op Nightmare runs. You can replace the Leveredge for the Quad Cylinder with the same upgrades/jokers. This build is versatile and can take you anywhere, no matter what you want to do.

by Alan S
This build shines at having no cooldowns and a lot of damage. How it works: - Your Dual Revolvers unique joker "Swamp Trick" allows you to leave fire puddles on the floor that , when hit with your spell "Bubble", creates a lingering flame tornado. You should aim for 100% uptime for flame tornadoes. - Your spell "Acid Rain" makes every enemy in the area coated by acid which allows your fire elemental dual revolvers to create small explosions on hit and extra damage. This is why you don't need to put damage on your secondary. - Your Spell "Thrower" is there to do boss damage and to give you an extra 10% cooldown reduction on all acid spells from your Hero joker "Acid Mastery". Apply fire and then use this skill to do massive damage. - Use sniper for CDR/Deadeye.

by Virest

by Jude Cabreros

by Robo
A patient bounty hunter loadout. Long Ranger from cover, Sheriff's Star for cleanup, Acid Bubble to lock down chokes when you have to push. Built around precision crits and stack damage at distance.
跨学派配方
Far Far West允许你在同一表面或敌人身上叠加两种法术效果。当第二次施法命中已受第一个法术影响的目标时,游戏会触发连招 – 一个通常比任何单个法术更强的独立效果。大多数连招跨越学派,因此均衡的装备比堆叠同一学派的五个法术更重要。
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
攻略
精选的YouTube指南,涵盖此法术的连招、升级和对战。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
社区
来自社区的详细策略笔记。从Boss模式到连招实验室笔记 – 已登录的玩家可以发布自己的攻略。
Community
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