

Full Coop
by Alan Augsburger
Velocidad de movimiento con Bumerang, Control de masas con Minigun y curación de equipo
Last updated:
预览
一览
Spell Progression
XP per cast
36
First cast bonus
+200
(236 total)
Casts per level
28
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1this spell | 0 | 0 |
| Level 4 | 3,000 | 84 |
| Level 12 | 11,000 | 306 |
| Level 20 | 19,000 | 528 |
| Level 35 | 34,000 | 945 |
概览
火系学派的入门法术,也是最稳定的一个。一颗落地爆炸的火球,留下燃烧地面,造成60点固定伤害外加每秒2点持续灼烧共五秒。地面火焰才是真正的资产 – 它会停留、持续伤害,并且为火焰涌动的引爆做好铺垫。
策略预判敌人的移动路线提前射击,让目标走过燃烧地面而不是绕开爆炸点。持续伤害主要来自火焰地带。火球接火焰涌动是游戏中最干净利落的爆发连招之一:火焰地带点燃一切,然后涌动一次性全部引爆。
优势
劣势
社区
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创建你的构建跨学派配方
Far Far West允许你在同一表面或敌人身上叠加两种法术效果。当第二次施法命中已受第一个法术影响的目标时,游戏会触发连招 – 一个通常比任何单个法术更强的独立效果。大多数连招跨越学派,因此均衡的装备比堆叠同一学派的五个法术更重要。
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
攻略
精选的YouTube指南,涵盖此法术的连招、升级和对战。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
社区
来自社区的详细策略笔记。从Boss模式到连招实验室笔记 – 已登录的玩家可以发布自己的攻略。
Community
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