
Speed Devil
by teepi the goblin
预览
一览
Spell Progression
XP per cast
38
First cast bonus
+200
(238 total)
Casts per level
27
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 80 |
| Level 12 | 11,000 | 294 |
| Level 20this spell | 19,000 | 507 |
| Level 35 | 34,000 | 907 |
概览
和一个敌人交换位置,两个位置同时爆炸。听起来离谱,实际上确实离谱 – 但也确实好用。两处爆炸都造成伤害,被换位的敌人脱离了阵型,而你突然出现在了出其不意的地方。
策略用来把远程或带盾敌人拉到近距离,同时自己脱离当前位置。双重爆炸是锦上添花,真正的价值在于强制换位。对Boss使用可以打破可预测的攻击模式。
优势
劣势
社区
6 community builds below.
创建你的构建
by teepi the goblin

by teepi the goblin

by Vanele
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys (Swap seems to have Invincibility Frames) Hero: Spell Cooldown -> Health -> Speed -> Jump Height Primary: Damage -> Fire Rate -> Reload Speed (use Reload mastery early) Secondary: 1 Lifesteal -> Bend Speed -> Damage -> Draw Speed

by Orumoa_Kota
Snipers giving you trouble? Do you feel the need to get to the objective first and have to wait 45 seconds for everyone else to show up? How about roleplaying scout from DRG and dying as far away from your teammates as physically possible, aggroing every Horseman and Lich in a 2 mile radius to your ally's location? This is my current favorite build! You hit the right breakpoint to be able to one shot bodyshot a Deadeye. Bow for chaff and wave clear, Long Ranger for everything else. You won't win any dps races against a Horseman, but Deadeyes and Lich's will fear you. Additional thoughts at bottom!

by Tim Larsen

by tokki
跨学派配方
Far Far West允许你在同一表面或敌人身上叠加两种法术效果。当第二次施法命中已受第一个法术影响的目标时,游戏会触发连招 – 一个通常比任何单个法术更强的独立效果。大多数连招跨越学派,因此均衡的装备比堆叠同一学派的五个法术更重要。
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
攻略
精选的YouTube指南,涵盖此法术的连招、升级和对战。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
社区
来自社区的详细策略笔记。从Boss模式到连招实验室笔记 – 已登录的玩家可以发布自己的攻略。
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.