
Solo Speedster
by Jih
預覽
一覽
Spell Progression
XP per cast
45
First cast bonus
+200
(245 total)
Casts per level
23
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 67 |
| Level 12this spell | 11,000 | 245 |
| Level 20 | 19,000 | 423 |
| Level 35 | 34,000 | 756 |
總覽
一顆大泡泡,著地時炸出一堆水窪。泡泡單次施放覆蓋的面積比噴酸器更大 – 在需要快速腐蝕多個目標的群戰場景中首選。精準度不如間歇泉,spam能力不如噴酸器,但鋪滿房間的速度比兩者都快。
策略朝迎面而來的波次前方投擲,提前用水窪飽和地面。擴散模式確保即使準頭不佳,也至少有部分水窪落在關鍵目標腳下。用霰彈槍衝鋒前的絕佳鋪墊。
優勢
劣勢
社區
6 community builds below.
建立你的構建
by Jih

by Poney
This is a build I use for my solo/co-op Nightmare runs. You can replace the Leveredge for the Quad Cylinder with the same upgrades/jokers. This build is versatile and can take you anywhere, no matter what you want to do.

by Alan S
This build shines at having no cooldowns and a lot of damage. How it works: - Your Dual Revolvers unique joker "Swamp Trick" allows you to leave fire puddles on the floor that , when hit with your spell "Bubble", creates a lingering flame tornado. You should aim for 100% uptime for flame tornadoes. - Your spell "Acid Rain" makes every enemy in the area coated by acid which allows your fire elemental dual revolvers to create small explosions on hit and extra damage. This is why you don't need to put damage on your secondary. - Your Spell "Thrower" is there to do boss damage and to give you an extra 10% cooldown reduction on all acid spells from your Hero joker "Acid Mastery". Apply fire and then use this skill to do massive damage. - Use sniper for CDR/Deadeye.

by Virest

by Jude Cabreros

by Robo
A patient bounty hunter loadout. Long Ranger from cover, Sheriff's Star for cleanup, Acid Bubble to lock down chokes when you have to push. Built around precision crits and stack damage at distance.
跨學派配方
Far Far West允許你在同一表面或敵人身上疊加兩種法術效果。當第二次施法命中已受第一個法術影響的目標時,遊戲會觸發連招 – 一個通常比任何單個法術更強的獨立效果。大多數連招跨越學派,因此均衡的裝備比堆疊同一學派的五個法術更重要。
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
攻略
精選的YouTube指南,涵蓋此法術的連招、升級和對戰。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
社群
來自社區的詳細策略筆記。從Boss模式到連招實驗室筆記 – 已登入的玩家可以發布自己的攻略。
Community
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