

Full Coop
by Alan Augsburger
Velocidad de movimiento con Bumerang, Control de masas con Minigun y curación de equipo
Last updated:
預覽
一覽
Spell Progression
XP per cast
36
First cast bonus
+200
(236 total)
Casts per level
28
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1this spell | 0 | 0 |
| Level 4 | 3,000 | 84 |
| Level 12 | 11,000 | 306 |
| Level 20 | 19,000 | 528 |
| Level 35 | 34,000 | 945 |
總覽
火焰學派的起手式和最可靠的法術。一顆火球命中後爆炸,留下燃燒地面,造成60點固定傷害,隨後每秒2點持續五秒。地面火焰才是真正的資產 – 它留存、造傷、並為火焰衝擊的引爆做好準備。
策略瞄準敵人移動路線前方,讓目標走進燃燒地面而非繞過爆炸。火焰區域才是持續傷害所在。火球接火焰衝擊是遊戲中最乾淨的爆發連招之一:火焰區域點燃一切,然後火焰衝擊一次性引爆全部。
優勢
劣勢
社區
6 community builds below.
建立你的構建跨學派配方
Far Far West允許你在同一表面或敵人身上疊加兩種法術效果。當第二次施法命中已受第一個法術影響的目標時,遊戲會觸發連招 – 一個通常比任何單個法術更強的獨立效果。大多數連招跨越學派,因此均衡的裝備比堆疊同一學派的五個法術更重要。
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
攻略
精選的YouTube指南,涵蓋此法術的連招、升級和對戰。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
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Community
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