
Speed Devil
by teepi the goblin
預覽
一覽
Spell Progression
XP per cast
38
First cast bonus
+200
(238 total)
Casts per level
27
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 80 |
| Level 12 | 11,000 | 294 |
| Level 20this spell | 19,000 | 507 |
| Level 35 | 34,000 | 907 |
總覽
與敵人交換位置並炸掉雙方所在點。聽起來瘋狂確實也是,但也確實好用 – 雙方位置都會爆炸造成傷害,被調換的敵人脫離陣型,而你突然出現在意想不到的地方。
策略用來把遠程或持盾敵人拉進近戰範圍,同時自己脫離當前位置。雙重爆炸是個不錯的附贈,但真正的價值在於強制位移。對Boss時傳送可以打破可預測的攻擊模式。
優勢
劣勢
社區
6 community builds below.
建立你的構建
by teepi the goblin

by teepi the goblin

by Vanele
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys (Swap seems to have Invincibility Frames) Hero: Spell Cooldown -> Health -> Speed -> Jump Height Primary: Damage -> Fire Rate -> Reload Speed (use Reload mastery early) Secondary: 1 Lifesteal -> Bend Speed -> Damage -> Draw Speed

by Orumoa_Kota
Snipers giving you trouble? Do you feel the need to get to the objective first and have to wait 45 seconds for everyone else to show up? How about roleplaying scout from DRG and dying as far away from your teammates as physically possible, aggroing every Horseman and Lich in a 2 mile radius to your ally's location? This is my current favorite build! You hit the right breakpoint to be able to one shot bodyshot a Deadeye. Bow for chaff and wave clear, Long Ranger for everything else. You won't win any dps races against a Horseman, but Deadeyes and Lich's will fear you. Additional thoughts at bottom!

by Tim Larsen

by tokki
跨學派配方
Far Far West允許你在同一表面或敵人身上疊加兩種法術效果。當第二次施法命中已受第一個法術影響的目標時,遊戲會觸發連招 – 一個通常比任何單個法術更強的獨立效果。大多數連招跨越學派,因此均衡的裝備比堆疊同一學派的五個法術更重要。
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
攻略
精選的YouTube指南,涵蓋此法術的連招、升級和對戰。
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
社群
來自社區的詳細策略筆記。從Boss模式到連招實驗室筆記 – 已登入的玩家可以發布自己的攻略。
Community
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