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Spell Refund Sniper

Wisp + Rain + Electric = full clear + safety. Use liberally because spell cooldown goes quicker than you think. Wisp + Electric already near guarantees you safety, Acid just fully guarantees it. Best uses -> Landing for ammo + objectives + danger zones/hoards. Use sniper after spell combo to decrease cooldown, otherwise use bow to scale Machine Gun. Boing crucial for escaping hoards.

byNathan OhashiUpdated11/06/2026

Cosmetics

Hero

Fortuna Bluff
Fortuna Bluff
Mount
Nyxie

Weapons & Grenade

Primary
Long Ranger
Secondary
Bow
Grenade
Ammo Pack

Spells

Slot Q
Fire
Wisp
Slot E
Acid
Rain
Slot C
Elec
Boing

Jokers

Primary

16 slots
  • MINDSHOTUnique

    Weakspot hits cause an explosion

  • FOCUS SHOTUnique

    Every weakspot hit reduces the cooldown of your spells by 2 sec.

  • RELOAD MASTERYPrime

    Reloading an empty clip is 50% faster

  • PEW PEW PEWPrime

    +20% attack speed

Secondary

16 slots
  • ULTRA DRAWUnique

    Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time

  • OVERDRAWUnique

    Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time

  • MACHINE GUNLegendary

    Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt

  • BRACINGNormal

    +5% attack and reload speed

Hero

17 slots
  • MOON GRAVITYMythic

    -25% gravity

  • EXTRA JUMPMythic

    +1 Jump

  • BATTLEMAGELegendary

    Killing an enemy shortens all ongoing spell cooldowns by 0.5%

  • DISGRACEPrime

    Gain +30% movement speed. Your horse does not want to be with you

  • LIGHTWEIGHTNormal

    -5% gravity

Build profile

Build completeness

85%
  • Loadout
    100
  • Spells
    100
  • Jokers
    54
  • Cosmetics
    100
  • Identity
    70

Spell schools (3/3 slots)

Fire×1Acid×1Elec×1

Joker tiers (13 total)

  • 4 on primary
  • 4 on secondary
  • 5 on hero
  • Normal
    2
  • Fine
    0
  • Prime
    3
  • Mythic
    2
  • Legendary
    2
  • Unique
    4