Far Far WestWiki
Minigun Powerhouse

Build

Minigun Powerhouse

Minigun kills everything, but runs out of ammo fast. Bow clears spawners and groups, and gets back ammo. Util can get back ammo in emergencies. Voodoo Gets back health when low, Soul Siphon and Bow keep topped up.

by Typhon GaeciUpdated 04/05/2026
  • Sustain
  • DPS
  • Support
Build cost
6,580
  • Weapons800
  • Upgrades5,780
9,100Jokers
Required levelsPrimaryLv 100SecondaryLv 100HeroLv 100Spell unlockLv 20

Primary

Minigun
500

Secondary

Bogen
300

Grenade

Ammo Pack

Ausrüstung

Zauber

Primary Weapon

Jokers

14 / 16 slots(+2)14 base+2 prestige·4 jokers3,000

Secondary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Hero

Jokers

16 / 16 slots(+2)14 base+2 prestige·6 jokers2,700

Primary

Upgrades

Lv 100
Prestige 5
Slots
25/25
Damage+40%
Fire Rate+40%
Ammo Bag+5%
1,000
Joker slots+2
Upgrade slots+5

Secondary

Upgrades

Lv 100
Prestige 5
Slots
25/25
Damage+40%
Bend Speed+80%
Lifesteal+3%
1,060
Joker slots+2
Upgrade slots+5

Hero

Upgrades

Lv 100
Prestige 5
Slots
25/25
Spell Cooldown Reduction+12%
Speed+24%
Ammo Bag+40%
Health+25%
3,720
Joker slots+2
Upgrade slots+5

Hero skin

Marodeur

Mount

Sandy

Profil

Build-Bewertung

AusrüstungZauberJokerKosmetikIdentität

Build completeness

Spell schools (3/3 slots)

Voodoo×3

Joker tiers (14 total)

  • 4 on primary
  • 4 on secondary
  • 6 on hero
  • Normal
    0
  • Fine
    5
  • Prime
    4
  • Mythic
    1
  • Legendary
    3
  • Unique
    1

Wenn dir dieser Build gefällt

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Tags
Weapon
6 builds

Berechnet

Build-Werte

Primär

Schaden7
DPS7
Feuerrate1s
Magazin300

Sekundär

Schaden0
DPS0
Feuerrate0.6s
Magazin1

Held

HP100
Geschwindigkeit600

Entziehen

Schaden5
Radius200
Abklingzeit25s
DPS0.2

Rettung

Schaden5
Radius200
Abklingzeit60s
DPS0.1

Ritual

Schaden7
Radius350
Abklingzeit100s
DPS0.1

Community

Comments & Tips

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  • Typhon GaeciTip2026-05-04

    This build can be started before prestige 1, just prioritize speedster+machine gun on minigun and machine gun on bow, with as many speed increases as you can on hero. The full build is just the final form of this and where it's meant to end up. The reason for the voodoo-minigun pairing is that voodoo's biggest problem is that you just don't get use out of a healing spell when nobody needs healing, and so you're losing uptime on spells, while minigun's biggest problem is that maintaining uptime on spells means sacrificing your revved gun when you need it most, cutting into the whole point of the gun. Once Speedster and Machine Gun is on the minigun, the rest of the build is essentially just building around the weaknesses of minigun, being it's absurd ammo consumption. Remember to fire in bursts against less spread out enemies, using right click to maintain the revved gun. Also, against especially weak targets or distant ones (artillery skeletons, snipers, the stupid orbs on spawners) don't even rev, just repeatedly tap m1 to fire very slowly but much more accurately. Saves on ammo, and still shuts down those far off targets in 1-3 hits.

Build id d6831691-0943-4bad-b07c-cf586a1d00d9