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Boy Magnets: Tribes Nostalgia

Build

Boy Magnets: Tribes Nostalgia

Snipers giving you trouble? Do you feel the need to get to the objective first and have to wait 45 seconds for everyone else to show up? How about roleplaying scout from DRG and dying as far away from your teammates as physically possible, aggroing every Horseman and Lich in a 2 mile radius to your ally's location? This is my current favorite build! You hit the right breakpoint to be able to one shot bodyshot a Deadeye. Bow for chaff and wave clear, Long Ranger for everything else. You won't win any dps races against a Horseman, but Deadeyes and Lich's will fear you. Additional thoughts at bottom!

by Orumoa_KotaUpdated 06/05/2026
  • Nightmare
  • movement
  • anti-deadeye
Build cost
5,980
  • Weapons1,100
  • Upgrades4,880
8,950Jokers
Required levelsPrimaryLv 100SecondaryLv 100HeroLv 100Spell unlockLv 20
Agile, Speedy, Precise. c:

Primary

Long Ranger
500

Secondary

Łuk
300

Grenade

Impulse Grenade
300

Ekwipunek

Czary

Primary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·5 jokers3,300

Secondary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·6 jokers2,900

Hero

Jokers

16 / 16 slots(+2)14 base+2 prestige·6 jokers2,750

Primary

Upgrades

Lv 100
Prestige 5
Slots
25/25
Damage+40%
Draw Speed+90%
Fire Rate+35%
Reload Speed+53%
1,000
Joker slots+2
Upgrade slots+5

Secondary

Upgrades

Lv 100
Prestige 2
Slots
20/20
Damage+5%
Bend Speed+80%
Draw Speed+90%
800
Joker slots+2

Hero

Upgrades

Lv 100
Prestige 2
Slots
20/20
Jump Height+42%
Speed+24%
Health+30%
Ammo Bag+10%
3,080
Joker slots+2

Hero skin

Wandering Trader

Profil

Ocena buildu

WyposażenieZaklęciaJokeryKosmetykiTożsamość

Build completeness

Spell schools (3/3 slots)

Elec×2Voodoo×1

Joker tiers (17 total)

  • 5 on primary
  • 6 on secondary
  • 6 on hero
  • Normal
    1
  • Fine
    9
  • Prime
    2
  • Mythic
    2
  • Legendary
    1
  • Unique
    2

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DPS38.5
Szybkość strzału1.3s
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Community

Comments & Tips

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  • Orumoa_KotaTip2026-05-04

    Additional! IMPORTANT!! Speedster's buff gets reduced when you aim, under certain circumstances it can reduce your damage enough to not 1-tap a deadeye. For Hero: Speed is the most important, jump height and hp is recommended, but ultimately down to personal taste. You can take off one of the Speedy Gunzales and swap it for Bouncing Ball, you'll be in the air most of the time anyway. Just be aware that if you don't have the boost from rampage, and you're aiming while on the ground, you wont hit the 100hp breakpoint. Helping Hand can be swapped for any other white rarity, and is totally up to personal taste. You could also drop the white rarity and a Speedy G and slot in a Chonky. For Long Ranger: Damage and Draw speed are the most important, every other upgrade slot is personal choice. Bow: Upgrade slots are personal choice, but draw speed is HIGHLY recommended, as it reduces Ultra Draw charge speed. Every joker other than Ultra Draw is personal choice, I just like going fast and doing drugs. c: Circle large groups to get them stacked up, charge up ultra draw and aim for center mass, you can tell how many you kill with the severity of your ear ringing. (Please devs fix the audio ily) TIp! if you're low HP! If using Shroom Grave and Swap spell, after firing Ultra Draw, Swap spell to whatever enemy survived, vacuum up the mushrooms, jump away, and trip out for acouple seconds. I'm not responsible for any heart related issues that occur when a Deadeye locks onto you while you're ascending planes. Have a good trip. <3 plur PS: All of this is my personal taste, no need to stick to the script! Any questions? Steam: boy magnet Discord: Orumoa_Kota PPS: ily

Build id 2f71b361-60b3-4257-bff6-7efb56590181