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Dual Revolvers

Secondary

Dual Revolvers

High fire rate, bad accuracy, yet one reload sends both revolvers soaring into explosive usefulness. A miraculous jump from meh to mayhem.

Last updated:

Preview

In-game

At a glance

Stats

Category
Secondary
Damage
11
Fire rate
0.15 s
DPS
73.3
Magazine
12
Total ammo
96
Range
164 m
Shop price
300 credits

Stat upgrades

Compatible joker stacks

These joker rows stack linearly and only roll for Dual Revolvers. Max × per-stack effect gives the cap.

Accuracy
+5% × 5 = +25%
Ammo Bag
+5% × 16 = +80%
Damage
+5% × 8 = +40%
Draw Speed
+30% × 3 = +90%
Lifesteal
+3% × 8 = +24%
Reload Speed
+8% × 16 = +128%

How to unlock

Track it, then collect 6 fragments

  1. Open the weapon menu and track this weapon. Tracking marks fragment drops for it as priority loot.
  2. Run missions and pick up 6 weapon fragments from boss kills, contract rewards, and chest loot. Every tracked-weapon fragment counts toward the same total.
  3. Once you have all six, the weapon unlocks for purchase or use across runs.

Required item: Dual Revolver Blueprint

Overview

How it plays

Bad accuracy, miraculous reload. When you reload the Dual Revolvers, any rounds still in the chamber fly out as explosive grenades, which means the 'problem' of leftover ammo is actually the whole point. It's a jump from meh to mayhem, and the game is very aware of that.

StrategyClose in, dump both cylinders, backpedal while the grenades fly. Eco Trick at Lv40 removes the ammo penalty for reloading early, which makes timing your explosive throw much more forgiving. Consumer joker is a natural here since you're discarding ammo anyway.

Strengths

  • Explosive reload provides free crowd control every magazine
  • High close-range DPS among sidearms
  • Consumer joker has almost no downside

Weaknesses

  • Accuracy is genuinely bad. Anything beyond close range is luck
  • Limited ammo pool means you're reloading-grenade cycling constantly

Comparison

Stat radar

Dual Revolvers versus the top three secondary weapons. Each axis is scaled to the cohort max, so the bigger the polygon, the broader the kit.

DamageDPSRateRangeMagazine

Damage

Dual Revolvers
11
Revolver
13

DPS

Dual Revolvers
73.3
Revolver
43.3

Fire rate

Dual Revolvers
0.15s
Revolver
0.30s

Range

Dual Revolvers
164 m
Revolver
164 m

Magazine

Dual Revolvers
12
Revolver
6
  • Dual Revolvers
  • Revolver

Community

Builds running this weapon

6 community builds below.

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6 builds