Far Far WestWiki
Slugfest

Build

Slugfest

Ultimate glass cannon Rush Blast semi-meme build with one-shot breakpoints in mind for Solo. Insta-kill Deadeyes and Nukers. Body-shot Buffaloes and head-shot Liches. Optimal play is to reload after every shot for another slug and just kite from range, but playing the 1-2 game with a double-tap is also fine to better handle targets at different ranges since Destroyer does affect the follow-up pellet shot. Avoid emptying your magazine and handle crowds with Ultradraw, Corruption, or Thunderstrike as needed. Consider Sheriff Stars with both Unique if mobility is a bigger concern than crowd-control.

Full Prestige
by catasstrophy634Updated 10/05/2026
  • SOLO
  • SHOTGUN
  • DPS
  • GLASS
  • MEME
Build cost
6,860
  • Weapons900
  • Upgrades5,960
10,050Jokers
Required levelsPrimaryLv 100SecondaryLv 100HeroLv 100Spell unlockLv 35
One blow to crush a foe.

Primary

Schrotflinte
300

Secondary

Bogen
300

Grenade

Impulse Grenade
300

Ausrüstung

Zauber

Primary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·5 jokers3,250

Secondary Weapon

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Hero

Jokers

16 / 16 slots(+2)14 base+2 prestige·4 jokers3,400

Primary

Upgrades

Lv 100
Prestige 4
Slots
24/24
Damage+40%
Reload Speed+120%
960
Joker slots+2
Upgrade slots+4

Secondary

Upgrades

Lv 100
Prestige 2
Slots
20/20
Bend Speed+160%
Draw Speed+90%
Ammo Bag+3%
800
Joker slots+2

Hero

Upgrades

Lv 100
Prestige 4
Slots
24/24
Spell Cooldown Reduction+12%
Health+30%
Speed+24%
Jump Height+42%
4,200
Joker slots+2
Upgrade slots+4

Hero skin

Karibu

Mount

Blitzie McRoss V6 Ultra TURBO

Profil

Build-Bewertung

AusrüstungZauberJokerKosmetikIdentität

Build completeness

Spell schools (3/3 slots)

Elec×2Voodoo×1

Joker tiers (13 total)

  • 5 on primary
  • 4 on secondary
  • 4 on hero
  • Normal
    1
  • Fine
    1
  • Prime
    5
  • Mythic
    0
  • Legendary
    3
  • Unique
    3

Wenn dir dieser Build gefällt

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Tags
Weapon
6 builds

Berechnet

Build-Werte

Primär

Schaden15.3
Kugeln5
DPS255
Feuerrate0.3s
Magazin10

Sekundär

Schaden0
DPS0
Feuerrate0.6s
Magazin1

Held

HP73
Geschwindigkeit924
Zauber-CDR12%

Hüpfball

Schaden15
Radius250
Abklingzeit13.2s
DPS1.1

Verderbnis

Radius512
Abklingzeit30.8s

Donnerschlag

Schaden150
Radius1500
Abklingzeit88s
DPS1.7

Community

Comments & Tips

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  • catasstrophy634Tip2026-05-09

    Thunderstrike allows you to stay in the air for about 6 seconds after hearing the flick. By facing horizontally rather than looking at the ground and using Boing right as you press "dive", you will launch yourself really far toward the chosen direction instead of slamming straight down. This combo can be used to traverse massive distances across open plains or from a vantage point, and you don't waste Thunderstrike either, the blast still occurs wherever you land. A quick note that Thunderstrike by itself will consume all your jumps but will refresh dash, so it is recommended to use them up for as much vertical climb as possible before initiating the tech.

Build id a51b2faa-8603-4949-937b-517fa9fed69f