
All-Purpose Minigun
by Robin Merz
Prévia
Visão geral
Spell Progression
XP per cast
86
First cast bonus
+200
(286 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 36 |
| Level 12 | 11,000 | 129 |
| Level 20this spell | 19,000 | 223 |
| Level 35 | 34,000 | 398 |
Visão geral
Um cacto dancante que os inimigos nao conseguem resistir seguir. Decoyo atrai inimigos proximos ate ele antes de detonar – simples no conceito, surpreendentemente efetivo na pratica quando voce precisa de espaco pra respirar ou limpar inimigos de um objective.
EstratégiaJogue atras de um grupo de inimigos pra puxar a atencao deles pra longe de voce ou de um teammate. O efeito de atracao e mais util em encounters caoticos onde redirecionar ate alguns inimigos cria uma janela significativa. Combine com Contagio ou Surcharge na posicao do Decoyo pra burst bonus nos alvos reunidos.
Pontos fortes
Pontos fracos
Comunidade
2 community builds below.
Crie o seu
by Robin Merz

by Gabriel Alexandre
I've only included the necessary jokers; feel free to choose the rest, adding more speed or cooldown reduction to the hero and elemental damage/ammo drop to the weapon. :)
Receitas entre escolas
Far Far West permite empilhar dois efeitos de feitiço na mesma superfície ou inimigo. Quando o segundo lançamento atinge algo já afetado pelo primeiro, o jogo aciona um combo – um efeito separado geralmente mais forte que qualquer feitiço sozinho. A maioria dos combos cruza escolas, então um equipamento equilibrado importa mais do que acumular cinco feitiços da mesma escola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estratégias
Guias do YouTube selecionados sobre combos, nivelamento e matchups para este feitiço.
Every cactus combo at EA release - good baseline before theory-crafting.
The Cactus spell line was introduced at the early access launch for Far Far West. This is a utility based spell line that lets you summon cactus minions. In this video, I will show you each spell combo the Mino, Pistolero, Wallo, Decoyo, and Bandito have to offer!
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidade
Notas de estratégia detalhadas da comunidade. De padrões de chefes a notas de combo – jogadores logados podem publicar as suas.
Community
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