
Focus Fire
by Xero Lamont
Single Target Shredding
Prévia
Visão geral
Spell Progression
XP per cast
90
First cast bonus
+200
(290 total)
Casts per level
12
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 34 |
| Level 12 | 11,000 | 123 |
| Level 20this spell | 19,000 | 212 |
| Level 35 | 34,000 | 378 |
Visão geral
Um companheiro em chamas que pula pra um novo alvo a cada kill. O Wisp comeca em um inimigo, queima ele, e entao segue em frente em vez de expirar. Numa wave densa, um unico cast pode espalhar Queimadura por um grupo inteiro antes de voce ter disparado um segundo tiro.
EstratégiaCaste no inicio de um encounter e deixe ele trabalhar enquanto voce lida com outras ameacas. Combina naturalmente com Surcharge: o Wisp espalha Queimadura em multiplos inimigos, entao um Surcharge detona todos de uma vez. Seu cooldown longo significa que voce quer deployar ele cedo na luta em vez de guardar.
Pontos fortes
Pontos fracos
Comunidade
6 community builds below.
Crie o seu
by Xero Lamont
Single Target Shredding

by Xero Lamont
When you need to move fast, kill fast, and die fast... That last one is less ideal for some.

by KatsMeow
Just starting out and for a quick goal.

by Fager

by Awiatar

by Milling
Some folks reckon that being a machine means you gotta be rigid. Methodical. I reckon they’ve never seen a Marauder move across the salt flats at sunset. This build... it’s for the ones who want to dance between the raindrops, holdin' a heavy hand of cards and a heavier barrel of buckshot. It’s what the old-timers called "arena flow." Simple. Violent. Beautiful.
Receitas entre escolas
Far Far West permite empilhar dois efeitos de feitiço na mesma superfície ou inimigo. Quando o segundo lançamento atinge algo já afetado pelo primeiro, o jogo aciona um combo – um efeito separado geralmente mais forte que qualquer feitiço sozinho. A maioria dos combos cruza escolas, então um equipamento equilibrado importa mais do que acumular cinco feitiços da mesma escola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estratégias
Guias do YouTube selecionados sobre combos, nivelamento e matchups para este feitiço.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidade
Notas de estratégia detalhadas da comunidade. De padrões de chefes a notas de combo – jogadores logados podem publicar as suas.
Community
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