
shot um in da head
by kenny feedington
Prévia
Visão geral
Spell Progression
XP per cast
18
First cast bonus
+200
(218 total)
Casts per level
56
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4this spell | 3,000 | 167 |
| Level 12 | 11,000 | 612 |
| Level 20 | 19,000 | 1,056 |
| Level 35 | 34,000 | 1,889 |
Visão geral
Um feitico de escape com cooldown que nao demora pra voltar. Boing te lanca direto pra cima e pra fora de qualquer coisa que ia te matar. 15 segundos e rapido o suficiente pra usar reativamente em vez de estrategicamente, tornando-o o feitico Eletrico mais perdoador de usar.
EstratégiaGuarde pra reposicionamento de emergencia em vez de movimento planejado. A altura do pulo e suficiente pra escapar da maioria das ameacas terrestres e sair de um cluster melee. No co-op tambem funciona ofensivamente – pule acima de um grupo de inimigos e atire de cima enquanto eles se orientam.
Pontos fortes
Pontos fracos
Comunidade
6 community builds below.
Crie o seu
by kenny feedington

by YahBoi Jerry
Shotgun blast em' till only bullet holes and the smell of burning iron remain. Don't forget to heal up and reposition with yur Sheriff Stars if the cards are falling out of yur favor. Zip around with Boing and keep yur health topped off with voodoo magics. This build snowballs and ramps up in power throughout the round, healing you for shooting into huge crowds of enemies. Make sure to always keep some extra ammo on hand, as you WILL run low constantly after a while. On the plus side, yur primary fire is now a delete button, capable of shredding through any enemy and making quick work of bosses. Now go out there and riddle the world with bullet holes.

by Fager

by Xero Lamont
Scout TF2, or at least close enough

by teepi the goblin

by teepi the goblin
Receitas entre escolas
Far Far West permite empilhar dois efeitos de feitiço na mesma superfície ou inimigo. Quando o segundo lançamento atinge algo já afetado pelo primeiro, o jogo aciona um combo – um efeito separado geralmente mais forte que qualquer feitiço sozinho. A maioria dos combos cruza escolas, então um equipamento equilibrado importa mais do que acumular cinco feitiços da mesma escola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estratégias
Guias do YouTube selecionados sobre combos, nivelamento e matchups para este feitiço.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidade
Notas de estratégia detalhadas da comunidade. De padrões de chefes a notas de combo – jogadores logados podem publicar as suas.
Community
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