

Ratata Minigun V8
by Cat Onion
Can't Stop, Won't Stop, Don't Stop
Last updated:
Prévia
Visão geral
Spell Progression
XP per cast
120
First cast bonus
+200
(320 total)
Casts per level
9
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 25 |
| Level 12 | 11,000 | 92 |
| Level 20 | 19,000 | 159 |
| Level 35this spell | 34,000 | 284 |
Visão geral
Sobe, desce, trovao em todo lugar. Thunderstrike e o grand finale da escola Eletrica – um movimento em duas fases onde voce ascende em seguranca e depois cai de volta com um blast de area e relampagos sustentados cobrindo a zona de aterrissagem. Cooldown alto, comprometimento alto, teto alto.
EstratégiaA fase de ascensao e um escape gratis que reposiciona voce acima da luta. Use essa janela pra analisar a area, deixar uma ameaca imediata passar, depois mergulhe de volta no cluster mais denso pra cobertura maxima de blast. O trovao continua tickando apos o mergulho, entao nao saia correndo da zona de aterrissagem imediatamente.
Pontos fortes
Pontos fracos
Comunidade
6 community builds below.
Crie o seuReceitas entre escolas
Far Far West permite empilhar dois efeitos de feitiço na mesma superfície ou inimigo. Quando o segundo lançamento atinge algo já afetado pelo primeiro, o jogo aciona um combo – um efeito separado geralmente mais forte que qualquer feitiço sozinho. A maioria dos combos cruza escolas, então um equipamento equilibrado importa mais do que acumular cinco feitiços da mesma escola.
Fire Beam ignites any acid surface (Bubble, Geyser, Rain) and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Cactus summons (turret, wall, mine, decoy, golem) struck by an Acid spell (Bubble, Geyser, Rain, Thrower) inherit acid damage - their shots and contact hits coat targets in corrosion on top of the physical damage. The same elemental-inheritance trick as Charged Cactus, just on the Acid school.
Hit a Fire- or Elec-affected target FIRST, then Acid Thrower on top, and the acid detonates into a giant continuous damage burst. Reversing the order (Acid first, then Fire/Elec) only triggers a single tick.
Cactus summons hit by a Voodoo aura (Drain, Rescue, Corruption) turn purple and spread that corruption to every enemy they strike - the stain is transferable between summons and detonates for a wave of corruption damage when the effect ends. Especially strong on Decoy and Betty, since both expire by firing, so the corruption wave goes off automatically.
Spells thrown through Elec Portal are duplicated, so Bandito's huge wave gets cast twice. Devastating against tightly-packed groups and the easiest way to scale the spell's already-high damage. Every player now carries their own pair of portals (up to 8 in a four-player run), so keeping one open for this is easy.
Pistolero turret thrown through Elec Portal spawns a second turret on the other side, so two turrets means double sustained DPS until they expire. With every player now carrying their own two portals, you can set this up far more often.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estratégias
Guias do YouTube selecionados sobre combos, nivelamento e matchups para este feitiço.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidade
Notas de estratégia detalhadas da comunidade. De padrões de chefes a notas de combo – jogadores logados podem publicar as suas.
Community
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