
Crepitumaniac
by Terri (Kranot)
my explosives build
Prévia
Visão geral
Spell Progression
XP per cast
108
First cast bonus
+200
(308 total)
Casts per level
10
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 28 |
| Level 12 | 11,000 | 102 |
| Level 20 | 19,000 | 176 |
| Level 35this spell | 34,000 | 315 |
Visão geral
Sua arma temporariamente vira suas maos, e suas maos atiram balas de fogo explosivas. Finger Guns substitui sua arma equipada pela duracao com cinco tiros explosivos que causam dano de fogo no impacto. E o maior teto de burst por cast da escola Pyro e o unico feitico que muda completamente como voce joga por alguns segundos.
EstratégiaUse como janela de burst contra bosses ou inimigos elite onde voce precisa de dano maximo em pouco tempo. Cada um dos cinco tiros pode triggar efeitos on-hit, entao jokers que procam em hits de arma se aplicam aqui. Pre-caste Wisp ou Fireball pra ter alvos queimando prontos pros tiros explosivos interagirem.
Pontos fortes
Pontos fracos
Comunidade
5 community builds below.
Crie o seu
by Terri (Kranot)
my explosives build

by Med Kit

by StrawberryGirl22

by ATLAS
the whole build damage based on how fast you are, because we gonna use ''SPEEDSTER'' joker with it, keep in mind we also need ''DISGRACE'' for the extra movement speed, but you wont be able to use your mount with that joker, for me personally i had no issue with that because you will be moving fast, i recommend pressing shift then space, when u first land on the ground you press shift then space again and u keep moving like that, "BOING" spell can be helpful with that in case you struggling with movement, Quad Cylinder upgrades all to damage, the rest is on clip size, hero upgrades Speed max, the rest is up to you

by Nokia
Heal & Snipe.
Receitas entre escolas
Far Far West permite empilhar dois efeitos de feitiço na mesma superfície ou inimigo. Quando o segundo lançamento atinge algo já afetado pelo primeiro, o jogo aciona um combo – um efeito separado geralmente mais forte que qualquer feitiço sozinho. A maioria dos combos cruza escolas, então um equipamento equilibrado importa mais do que acumular cinco feitiços da mesma escola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estratégias
Guias do YouTube selecionados sobre combos, nivelamento e matchups para este feitiço.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidade
Notas de estratégia detalhadas da comunidade. De padrões de chefes a notas de combo – jogadores logados podem publicar as suas.
Community
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