
Boomer
by Yann
Prévia
Visão geral
Spell Progression
XP per cast
54
First cast bonus
+200
(254 total)
Casts per level
19
≈ 1 000 XP/level
Casts needed to reach school unlock levels
| School level | Total XP needed | Casts (from 0) |
|---|---|---|
| Level 1 | 0 | 0 |
| Level 4 | 3,000 | 56 |
| Level 12this spell | 11,000 | 204 |
| Level 20 | 19,000 | 352 |
| Level 35 | 34,000 | 630 |
Visão geral
Queima tudo numa zona – e se algum deles ja estava em chamas, detona. Surcharge e o detonador de combo da escola Pyro: caste depois que Fireball, Wisp ou Firebeam aplicaram Queimadura e voce transforma os stacks de DoT em burst damage instantaneo pelo grupo inteiro.
EstratégiaSempre combine com um feitico de setup de Queimadura. Fireball seguido de Surcharge e o classico, mas Wisp espalhando Queimadura num grupo antes de voce Surcharger costuma ser mais eficiente. Quanto mais ampla sua cobertura de Queimadura quando Surcharge aterrissa, mais detonacoes simultaneas voce consegue.
Pontos fortes
Pontos fracos
Comunidade
3 community builds below.
Crie o seu
by Yann

by Sampat959
one of my own hit and run builds

by Calmlas
Fast clearing DPS build good for solo or group. Use Contagion + Surcharge to clear large packs and Revolvers/Pistolero for everything else. Acid damage causes enemies to explode while ignited further extending the ignite as well as doing bonus damage. Use Acid on the Revolvers and apply it to Pistolero so you can both benefit from the bonus damage on ignited enemies.
Receitas entre escolas
Far Far West permite empilhar dois efeitos de feitiço na mesma superfície ou inimigo. Quando o segundo lançamento atinge algo já afetado pelo primeiro, o jogo aciona um combo – um efeito separado geralmente mais forte que qualquer feitiço sozinho. A maioria dos combos cruza escolas, então um equipamento equilibrado importa mais do que acumular cinco feitiços da mesma escola.
Fire beam ignites the acid surface and lifts it into a swirling damage zone.
Wisp picks up the lightning charge - homing damage that arcs to nearby targets.
Each lightning bolt forks the geyser into a ring of secondary geysers.
Charged acid grows a bigger bubble field with extended duration.
Fireball detonates the geyser column for a heavy AoE burst.
Rain conducts the lightning - chained strikes hit everyone in the rain zone.
Voodoo essence consecrates the pool into a friendly healing candle field.
Acid surfaces transmit Fire or Elec damage across every connected pool.
Cactus summons (turret, wall, mine, decoy, golem) inherit elemental damage when struck by a Fire or Elec spell. The same trick works with elemental gunshots: a Pistolero hit by an Elec-effect bullet starts firing electric rounds.
Source: in-game footage and Bull's Guidebook. Combo recipes are added as patches confirm new interactions.
Estratégias
Guias do YouTube selecionados sobre combos, nivelamento e matchups para este feitiço.
Cross-school combo overview - quick reference for what stacks with what.
One of the unique features of Far Far West is the ability to combine spells together. In this video, I will go over all the spell combos that are currently in the game, including some side knowledge.
Two fastest spell-XP routes - useful no matter which school you're maining.
Leveling spells in Far Far West can feel very slow, but why is this and how do you level up faster? In this video, I break down how Spell XP works and what you can do you increase your XP gain rates so you can level up fast and unlock the lvl 35 spells, lvl 50 cooldown reduction…
Comunidade
Notas de estratégia detalhadas da comunidade. De padrões de chefes a notas de combo – jogadores logados podem publicar as suas.
Community
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