
shot um in da head
by kenny feedington
“Agile, Speedy, Precise. c:”
Primary

Secondary

Grenade
Équipement
Primary Weapon
Secondary Weapon
Hero
Primary
Secondary
Hero
Hero skin

Profil
Build completeness
Spell schools (3/3 slots)
Joker tiers (17 total)
Si vous aimez ce build

by kenny feedington

by YahBoi Jerry
Shotgun blast em' till only bullet holes and the smell of burning iron remain. Don't forget to heal up and reposition with yur Sheriff Stars if the cards are falling out of yur favor. Zip around with Boing and keep yur health topped off with voodoo magics. This build snowballs and ramps up in power throughout the round, healing you for shooting into huge crowds of enemies. Make sure to always keep some extra ammo on hand, as you WILL run low constantly after a while. On the plus side, yur primary fire is now a delete button, capable of shredding through any enemy and making quick work of bosses. Now go out there and riddle the world with bullet holes.

by teepi the goblin

by Vanele
stack 92% of Cooldown Reduction to have a total of 66% Cooldown reduction (due to multiplicative stats) and Sniper with -1s Cooldown on kill to spam abilitys (Swap seems to have Invincibility Frames) Hero: Spell Cooldown -> Health -> Speed -> Jump Height Primary: Damage -> Fire Rate -> Reload Speed (use Reload mastery early) Secondary: 1 Lifesteal -> Bend Speed -> Damage -> Draw Speed

by Wiseven

by HarryLulu
Calculé
Primaire
Secondaire
Héros
Boing
Drain
Permutation
Community
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Additional! IMPORTANT!! Speedster's buff gets reduced when you aim, under certain circumstances it can reduce your damage enough to not 1-tap a deadeye. For Hero: Speed is the most important, jump height and hp is recommended, but ultimately down to personal taste. You can take off one of the Speedy Gunzales and swap it for Bouncing Ball, you'll be in the air most of the time anyway. Just be aware that if you don't have the boost from rampage, and you're aiming while on the ground, you wont hit the 100hp breakpoint. Helping Hand can be swapped for any other white rarity, and is totally up to personal taste. You could also drop the white rarity and a Speedy G and slot in a Chonky. For Long Ranger: Damage and Draw speed are the most important, every other upgrade slot is personal choice. Bow: Upgrade slots are personal choice, but draw speed is HIGHLY recommended, as it reduces Ultra Draw charge speed. Every joker other than Ultra Draw is personal choice, I just like going fast and doing drugs. c: Circle large groups to get them stacked up, charge up ultra draw and aim for center mass, you can tell how many you kill with the severity of your ear ringing. (Please devs fix the audio ily) TIp! if you're low HP! If using Shroom Grave and Swap spell, after firing Ultra Draw, Swap spell to whatever enemy survived, vacuum up the mushrooms, jump away, and trip out for acouple seconds. I'm not responsible for any heart related issues that occur when a Deadeye locks onto you while you're ascending planes. Have a good trip. <3 plur PS: All of this is my personal taste, no need to stick to the script! Any questions? Steam: boy magnet Discord: Orumoa_Kota PPS: ily
Build id 2f71b361-60b3-4257-bff6-7efb56590181