

fast scoupe
by Initial
Leveredge + Dual Revolvers + Bottle Crate · Pistolero, Bandito, Portal · Gravekeeper
âDitch Speedy Gunzales for co-op, and stack double Helping Hand instead which is way more value for the team; If youâve got build questions, hit my Discord (sznmovementeu) or drop a comment in here, I check daily.â
Primary

Secondary

Grenade
Ăquipement
Slot Q
Invoquez un puissant golem cactus qui combat pour vous pendant un certain temps.
Slot E
Invoquez une tourelle cactus qui tire en continu sur les ennemis proches
Slot C
Invoquez un cercle de bougies qui restaure la santé des alliés qu'il illumine
Primary Weapon
Secondary Weapon
Hero
Primary
Secondary
Hero
Hero skin

Mount

Profil
Build completeness
Spell schools (3/3 slots)
Joker tiers (13 total)
Regarder & suivre
Si vous aimez ce build
Calculé
Primaire
Secondaire
ElecHéros
Bandito
Pistolero
Rituel
Community
Share strategy, drop a tip, or compare notes with other players. Posts are moderated. Be civil - the wiki belongs to all of us.
I have not played Quad Cylinder after they released into Early Access; better to check another build for that.
hello ! if you would change the main weapon to Quad Cylinder what jokers and upgrades would you choose?
Impatiently waiting for the next patch to drop just to see what kind of changes are coming. Right now thereâs honestly not much Iâd change about the build, it feels great as is; Iâve been able to solo Nightmare with 3x enemy spawns, and co-op is still a blast, especially when you have teammates willing to swap/share jokers and adapt builds together. That flexibility can really make this build stand out even more than it already does.
The calculated build stats arenât working the way theyâre intended to; They only show the base numbers and donât account for jokers, rate of fire, or damage modifiers... I already let the developer of Wikily know about it, so hopefully it gets addressed soon as well. On the side note, Dual Revolvers are getting a buff, going from 9 base damage to 11, and Bandito CD will be reduced to 100s. Since Iâm a low-key off-meta enjoyer, Iâll probably stick with Dual Revolvers; but honestly, the bow is probably the best option for clearing hordes especially in co-op, where other players might not perform as well as you do.
I realized thereâs already a huge amount of ammo on the ground with double Ammo Supply, so I swapped to a Bottle Crate instead. This should provide more healing resources and make clearing a bit easier for newer players. The best part about the build is that every run feels different depending on the jokers and what you manage to gather throughout the run. Even then, the build is still fully capable of clearing without relying on picking up jokers, which keeps runs both flexible and consistent.
Build id 7964530a-9747-4f63-bf1d-7399b02d32ba